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We made Shapist to show how a classical game concept can be embraced by physics, experimentation and new mechanics. It is designed as a timeless, beautiful object without barriers between a player and the game. There are no words. No punishment. No tutorials. No time limits and no scores... Just you & over 50 puzzles to solve.
Shapist is a sliding block puzzle where you can do much more than just slide. After the soft launch for iPad in February, and a very warm reception we decided to re-release Shapist making the game not only universal for major mobile platforms but also better, with more levels, mechanics, with improved difficulty and design. Shapist is now approaching iPhones, Androids, tablets and windows based mobile devices.

Find all the latest store links etc on: Playshapist.com
Shapist on Facebook

Shapist is a game by
Ori Takemura
@takemuraori
Dmitry Kurilchenko
www.kurilchenko.com
With a Music by Jorge Vinals
www.jorgevs.com

Support us before the release on: Epocu.com

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For the universal release of our puzzle game Shapist we are doing an indie crowd support campaign where people can donate posts on twitter and Facebook like you would on Kick Starter:
Today we just reached our initial goal of 25 supporters with a social reach of 7,208 people!, we intentionally tried not to invite friends and relatives making it a true fan base support. we have 18 days to release and would love more supporters on board, please joint us on journey of binding a beautiful puzzle game done without compromises to everyone who loves good games!

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