Shallow Space is a 3D Real Time Strategy game inspired by Nexus: The Jupiter incident and Homeworld. Shallow Space focuses on organised mass RTS space combat in a fully 3D environment. Ships in Shallow Space are nearly always grouped into Flotillas and Wings, and orders issued to these structures cascade to the subordinate members. Rather than stressing out clicking on the units or dragging selection boxes during the heat of battle, standing orders are issued in advance leaving you to zoom around, activating abilities and arranging support and reinforcements. Should the tide turn in battle traditional control is still available.
The latest development video from us, not recommended if you have a heart condition, definitely recommended if you're looking for a kick!! There's a hell of a lot of new stuff crammed into this one so expect a full debrief on the blog early next week.
Essentially though: We have the 3D improvements to the UI, a new artist makes his mark with some beautiful background artwork, optimizations to turrets go in and fixed weapons get a rewrite - both now using completely simulated projectiles, all factions (all 9 of them) now represented as entities in the alpha.
Crank it up and enjoy!! (I know my hearts still racing...) Support us! Shallow.space
looks amazing
Thanks dude :)
WOW! That looks spectacular.
One idea: did you consider making the map when not in it's bottom corner position, say semi-transparent and on hover make it solid?
That's a great idea - I'll try it out!