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Shallow Space is a 3D Real Time Strategy game inspired by Nexus: The Jupiter incident and Homeworld. Shallow Space focuses on organised mass RTS space combat in a fully 3D environment. Ships in Shallow Space are nearly always grouped into Flotillas and Wings, and orders issued to these structures cascade to the subordinate members. Rather than stressing out clicking on the units or dragging selection boxes during the heat of battle, standing orders are issued in advance leaving you to zoom around, activating abilities and arranging support and reinforcements. Should the tide turn in battle traditional control is still available.

Post news Report RSS Shallow Space - EARLY ACCESS

Shallow Space has landed on Steam Early Access!

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A week ago we released Shallow Space on Steam Early Access. The last few weeks especially have been super busy and we haven't used the release as an excuse to let progress slip. We already got excellent feedback from people all over - in terms of support and encouragement, but also reports of specific issues that needed fixing.



We have a lot of work to do and so we bounce straight into the arena with the first post-release update: UPDATE 4, which fixes many issues and adds a sprinkling of new features most notably the ability to scan and the basics of the objectives tracker.

Furthermore, the previous release version had added visual ship customization, meaning you can customize your ship’s materials. "The major feature added in this UPDATE 3 is the ability for the player to "skin" their ships in many different ways. You can choose primary and secondary colours and even surface properties like shininess and metalness"

(PBR is a beautiful concept and technology btw, more technical info on that here for you dev/artist types).

You can save and reuse themes, which are applied to ship configurations themselves, so you could have your scout ship configurations coloured differently from you attack ships for instance."

Also, we got a helping hand from the General Manager of another popular project 'StarMade', who has been hard at work re-designing the forums. Check it out yourself, say hello, we won't bite :)

Keep in mind, that the Early Access release version at this point, is a preview of what is to come. The game will expand massively in both scope and content as we head towards final release. We intend to update frequently and will be adding many features serious amounts of content over the coming months.

As we hope you can see, what we have here is a very solid foundation, a good amount of the core mechanics are present and the ways to interact with them are quite refined. It's a platform on which we will now keep building and iterating on.

Rock, Paper Shotgun did a nice little article covering the release, give it a read!

Also, the guys from Explorminate, did 2 cool videos, one spending time on ship design and the other one covering skirmish.

I want to express a huge thanks from the guys at Special Circumstances, we really appreciate your interest, support and all the feedback we have received so far. We hope you will enjoy playing Shallow Space as it develops! Join us on our journey of developing the Shallow Space universe!

As a special gift we want to share with you a few wallpapers made from the gorgeous skybox art by our very own Daniel Schmelling.

All the best,

Mathias

Post comment Comments
Lord_Baal
Lord_Baal - - 462 comments

Awesome! Are you still interested in translating the game to spanish?

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Dark_Ansem
Dark_Ansem - - 433 comments

Despite the rudeness of a former response, I am willing to translate the game into Italian, should you want it.

But I do need to be sure: will we be able to import our custom assets for mods and, in short, given full moddability (hint, Star Wars)?

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mawhrin-skel Creator
mawhrin-skel - - 522 comments

We hope to include the ability to import 3rd party assets yes. Rudeness? :/

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Dark_Ansem
Dark_Ansem - - 433 comments

Indeed. Back to the days of when you dismissed mod support as inconsequential.

On a sidenote, any chance we will see custom sp campaigns inspired by Homeworld Cataclysm? I loved that one.

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