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Shallow Space is a 3D Real Time Strategy game inspired by Nexus: The Jupiter incident and Homeworld. Shallow Space focuses on organised mass RTS space combat in a fully 3D environment. Ships in Shallow Space are nearly always grouped into Flotillas and Wings, and orders issued to these structures cascade to the subordinate members. Rather than stressing out clicking on the units or dragging selection boxes during the heat of battle, standing orders are issued in advance leaving you to zoom around, activating abilities and arranging support and reinforcements. Should the tide turn in battle traditional control is still available.

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Let's Recap

Let's Recap

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In the Overhaul, we get around that by splitting the play area into zones. Each zone might contain a series of installations lending it to a particular...

Cry Havoc!

Cry Havoc!

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BZZZZZZ – THAWCK – ‘that sounds like XL weapons fire, a siege laser maybe, it can’t be here already…’ Spins camera round for a look and it’s...

Overhaul Progress Update

Overhaul Progress Update

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Under the hood is also progressing well, taking the time to rewrite the base layers has paid its dues. With the implementation of NVIDIA Physx and all...

Zone Theory and Unit Construction

Zone Theory and Unit Construction

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So as you’ve probably worked out, one of the distinguishing features of Shallow Space is concurrent activity spread across several play areas that we...

Open-world Overhaul: It's Evolution #5

Open-world Overhaul: It's Evolution #5

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The game also now has a rudimentary AI that will simulate such tasks as auto-attacking, mining and trading (soon to be extended with patrolling etc...

Open-world Overhaul: Material Concerns #4

Open-world Overhaul: Material Concerns #4

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In a 4X colonization would be that thing, but this is an RTS (an open-world one at that) so we have to think outside the box. But you don’t have to...

Open-world Overhaul: Captains Log #3

Open-world Overhaul: Captains Log #3

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But we need to keep the maps fresh. One thing we learned from the current alpha is that isolated clusters of rocks and gas do little to create a juicy...

Open-world Overhaul: Zones and UI

Open-world Overhaul: Zones and UI

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But why zones? Well there are inherent technical issues making a true open world space game, we found that the usable play area really falls far short...

Core Mechanics Overhaul - exploring the open world

Core Mechanics Overhaul - exploring the open world

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Immediately playing the prototype it’s a vast difference, the smaller ships become much more fun especially the Markab destroyer which was previously...

Shallow Space - EARLY ACCESS: Update 8

Shallow Space - EARLY ACCESS: Update 8

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We also added a sandbox level which has some very basic carrier stations in there, jump lanes and all the stuff we’re going to be using to build the...

Looking back, moving forwards, it's a new year!

Looking back, moving forwards, it's a new year!

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Then we hit Steam, which is crazy! I’ve used it back since Halflife 1 days and to scroll through my Library and see ‘Shallow Space’ there, still...

Shallow Space - EARLY ACCESS: Update 7

Shallow Space - EARLY ACCESS: Update 7

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The beginnings of the missile system, progress on the hangar screen including a revamped colour picker and an optimisation pass, cutting down memory usage...

Shallow Space - EARLY ACCESS: Update 6

Shallow Space - EARLY ACCESS: Update 6

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In this update we continue to focus on refining the strategic experience, work on the reported issues, inject new ships and modules and put in the scaffolding...

Shallow Space - EARLY ACCESS: Update 5

Shallow Space - EARLY ACCESS: Update 5

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Update 5 is out! Saving and loading fleets, objectives system, a new ship and many more fixes, changes and additions. Also, more of the Armstrong cruiser...

Shallow Space - EARLY ACCESS: Update 4

Shallow Space - EARLY ACCESS: Update 4

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Just one week after the Early Access Release, a massive update has landed.

Shallow Space - EARLY ACCESS

Shallow Space - EARLY ACCESS

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Shallow Space has landed on Steam Early Access!

Force Multiplier

Force Multiplier

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Back in the trenches Mathias joins the project in an unexpected twist of good fortune, it’s a curious sensation actually as I remember peering over...

User Interface Evolution

User Interface Evolution

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Previously the levels were pizza box shaped; now we’ve changed them to a cylinder shape. Not only does this feel more fitting when combined with the...

Belly of the Beast (Steam Page Live! Modding Thoughts...)

Belly of the Beast (Steam Page Live! Modding Thoughts...)

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On the journey to Early Access last week I came to quite an unexpected crossroads. You see I took the scene that I’d been using to construct the tactical...

Limit of Exploitation (Ship Configurator, 3D UI, Video #46 Mayhem)

Limit of Exploitation (Ship Configurator, 3D UI, Video #46 Mayhem)

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The game engine is progressing at a phenomenal rate, at lot of the stuff I did last month paved the way for this rapid progress so mechanically we are...

Some Semblance of Order (Roadmap, new Ship)

Some Semblance of Order (Roadmap, new Ship)

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Work on Omega continues with a Medium Corvette model being unveiled, the artists now report they are ‘in the swing’ but there’s a short break while...

Pushing the Envelope (Website, Resource Collectors & Turrets)

Pushing the Envelope (Website, Resource Collectors & Turrets)

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Finally we finally met a pair of web developers who are able to take a set of sketches and some instructions and build us a website worthy of the game...

of Modding, Level Design and Apologies

of Modding, Level Design and Apologies

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...that’s when I got the first indicator that I’d made a mistake. The mistake was twofold I think; firstly blasting another game to get your point...

The Omega Directive

The Omega Directive

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So it’s business as usual here at Special Circumstances, interesting ideas flying at me from all corners of the team as I silently enact Plan B which...

Crowdfunding - Mission Failed! A Post Mortem

Crowdfunding - Mission Failed! A Post Mortem

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It was to be our first mistake because the $2000 we spend on advertising and press releases was essentially set on fire. We pushed the live button on...

Major Demo (Update 0.7.03)

Major Demo (Update 0.7.03)

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So the main focus of this update has been to make the controls better conform to user expectations. The orbit camera becomes prevalent allowing the player...

Demo Update (0.7.02)

Demo Update (0.7.02)

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So now we begin to settle into a frequent cycle of adding features to the demo and testing them. It's easier this way because we get to test the implementation...

Shallow Space Crowdfunding Goes Live on IGG!!

Shallow Space Crowdfunding Goes Live on IGG!!

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By now (or sometime very soon) the Mac and PC demos should be online and ready for download, please take the time to work through the two tutorials which...

IGG Crowdfunding Countdown Annoucement!

IGG Crowdfunding Countdown Annoucement!

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What’s more? The demo will be released on PC and Mac. What’s more still? We recognise it will be an alpha demo with bugs, so we will be supporting...

A Grand Unification

A Grand Unification

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Into the room walks Vincent Van Diemen, the producer of ‘Nexus: The Jupiter Incident.’ Now Vincent has been watching the project for some time now...