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A specter haunts the small, remote village of Adam. It is the ghost of its dour hero, Orazio, who set out 10 years ago without explanation and never returned, leaving his son and adopted daughter to wrestle with the dark secret he left behind. A secret that must now be revealed if the children hope to save their departed father, though its revelation could unhinge the world. Shadows of Adam is a 16-bit era, character-driven JRPG with an indie soul. Players will journey through a vivid and mysterious world and take on a cast of comical and brutal foes in fast-paced battles. Navigate your way through treacherous dungeons such as the ominous Tangle, dizzying Wind Tower, or foreboding Haunted Swamp. Each dungeon is designed with innovative puzzles and unique game play to keep the player captivated and coming back for more. Prepare for a slippery slope of twists and turns all the way as our characters find themselves on a path to an epic conclusion!

Post news Report RSS Our AP System + Potential port to PS Vita, Wii U

Ability Points: AP is the currency of all skills and magic in SoA. Each hero has a fixed capacity of 100% AP for the entire game and their skills can often use over 40% of it at once. These costs may at first seem prohibitive, but fear not player! In SoA we have introduced an auto AP regeneration at the end of every round. After both players and enemies have executed their attacks, the entire party will regain 15% AP. Rather than penalizing the player for using their skills often, the auto reg

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First off, I'd like to mention that our project is live on Kickstarter. We are hoping to bring Shadows of Adam
to Playstation Vita, Wii U, and the PS4 through a number of stretch goals. If you'd like to help make that happen please check out our latest update for more info.

Kickstarter.com

Moving on!

AP System:
AP is the currency of all skills and magic in SoA. Each hero has a fixed capacity of 100% AP for the entire game and their skills can often use over 40% of it at once. These costs may at first seem prohibitive, but fear not player! In SoA we have introduced an auto AP regeneration at the end of every round. After both players and enemies have executed their attacks, the entire party will regain 15% AP.

Auto AP Restoration

Auto AP Restoration

Rather than penalizing the player for using their skills often, the auto regeneration encourages it. However, if one only uses skills then you WILL run out of AP. One way to combat that is the use of Ethers, items that restore AP. However, these are not found in stores and are hard to find in dungeons. Thus, we decided to reward the player for defeating enemies. If say, Kellan, were to deal the fatal blow to a slime baddie he would then gain 5% AP back.

AP Restore on Enemy Death

AP Restoration on Death

This forces the player to think exactly how they approach each battle in regards to who attacks who and what skills are (or are not) used. It also rewards fast combat and creates a unique attrition style. As the game progresses there may be chances to equip artifacts which affect the way AP is restored. Want to restore more than 15% on each round? How ‘bout an artifact that gives the 5% AP enemy kill bonus to all heroes? There are limitless possibilities to explore.

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