This build fixes a ton of crash bugs, improves particle performance, adds animated explosions, adds a new texture pack system, and adds some new blocks! Please report any bugs to the forums at seedofandromeda.com
Changelog 0.1.5
Features:
-Animated Explosions
-physics blocks that are explosives go boom
-Fixed inventory block lighting bug
-Rewrote particle engine for max performance
-Added 32x Alternate texture pack by Andreas
-Added many new textures and blocks thanks to Georg and Andreas
-Changed the UI layout
-Reduced the HUD a bit
-Rewrote chunk IO to be much safer, fixing many bugs in the process.
-improved chunk IO recovery
-increased density of aldrin to 12000
-Added new planets courtesy of ColdFuseon
-Doubled player agility
-Made flora match biome color much better
-Reworked entire texture system to be so awesome
-Added texture pack selection menu
-Added downsampling and upsampling for textures so resolutions can be mixed
-Added .zip texture pack support
-Reduced number of opengl calls with VAOs
-Removed the need to install vcredist_x86.exe
BugFixes:
-Added back water particle
-Squashed memory leaks
-Fixed various sound engine bugs
-Fixed some UI bugs
-Reduced meshing RAM consumption
-Switched to GLEW_MX instead of regular glew
-Fixed some crash bugs
-Kinda fixed crazy pixels bug
Yep. Whatever you did with the particles and block physics, it works much better. No crashes, even after 60 minutes! Duuna will be covered with water soon.
Wooo! I am glad it is better for you! There are still many bugs to fix :)
I am still having issues where the game crashes after a few seconds in game. (I'm on windows 8)
The issue with multiple contexts seems to have persisted even with GLEW_MX. 0.1.6 will fix this issue since I am getting rid of multiple contexts all together. Thank you for your patience!
I really appreciate your work and your commitment, you are a good guy Ben ;)
Great game! Can't wait till the creation of stuff.