Secutor is an action game based on magical gladiators in an arena. Each round a randomized enemy (or a group) fight against the player. At the end of a fight, every enemy drops a spell that can be used by the player. Finding a powerful combination of spells is one part of the game.
Note: A download mirror is available at the game's home page.
Game features:
The basic spells categories include lances, area spells, charge attacks, light sabers, shields and support spells. Each spell has a different purpose - like jab attacks with light sabers or area nukes for the occasional "oh sh.." situation. Find out what a spell is used for and how to combine them to create perfect attack combos.
Every time an enemy is defeated, you gain a new spell. You can configure 4 spells using the y key / controller button. Each spells has a cast time and only one spell may be actively casted.
Each spell applies a negative effect to the enemy. This may reduce speed, turning rate, cancel the enemies attack or even push him back. Play the game using mouse and wasd buttons, or use a game controller (tested with xbox controller).
Host a game for up to five players. Help each other and try to survive each wave. At least one player must be alive at the end of a round.
Secutor is a game centered around a combat system idea. Basically, the game is just a test comprising an magical arena fight with different enemies and spells. The real point of the game is the definition of attack spells. Each spell has 3 phases:
The parameters for each phase are the intersting part: speed, damage, turn speed along with the length of the phase overall could be changed. This way, spells could differ extremely without much effort: a "jab" attack has fast phases, does not impede movement, but also does little damage. Heavy spells have a long cast time, allow no movement at all, but do serious damage. Charge-like spells actually increase speed in the first two phases and reduce it in the last phase. So, using a handfull of parameters and these three phases, very interesting spells could be created.
Using different areas of effect, like long fire lances or u-shaped geometric figures, the difference in spells could be increased further. In addition, some elements like light sabers are animated, so that players need a certain feeling for time and position to actually hit something.
You can check out the results of this basic idea in the downloads section.
This update add static potions that can be looted.
This update adds the fire elemental boss. It uses three spells, has a bit more hitpoints and interrupting his spells is very difficult. If it starts casting...
This update adds ambient sound and changes the perspective of the game.
This update adds ground textures and lights. There are 7 different zones of humidity and 4 presets of light.