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Sector Six is a side-scrolling, sci-fi shooter with silhouette aesthetic, procedural loot, extensive customization, and story missions.

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After two or so months of work, interface overhaul is finally over! Now I am going to work on content!

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After two or so months of work, interface overhaul is finally over!
Now I am going to work on content!

This week I have...

Added screen shaking effect!
Added pulsars to Pulsar Alpha and Pulsar Beta regions.

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Increased game speed to 60 frames per second!
Fixed serious issue with the dust clouds.
Fixed issue with lasers disappearing when your spaceship is near escorted ships.
Improved Alpha and Beta Pulsar region backgrounds.
Improved Lumer Pass region background.

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Updated story mission 1, now spaceship cannot be moved during two first dialogues.
Updated and moved effect icons.
Updated mission reminder, now different missions have different reminders.
Updated technology interface, now it should be clear that all abilities are unlocked.
Did microscopic changes to interfaces.

Next week I'm planning...

To make new destroyed region mission.
To improve random item engine.
To do post interface overhaul clean up.

While not developing Sector Six...

I was playing Skyrim and Path of Exile.
I was writing my fantasy book.

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