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Sector Six is a side-scrolling, sci-fi shooter with silhouette aesthetic, procedural loot, extensive customization, and story missions.

Report RSS Echo #23: A quiet week

This week I didn't got much time to work and even when I did, I couldn't work for long, because I was tired. No big changes this week!

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This week was rather quiet. Didn't got much time to work and even when I did, I couldn't work for long, because I was tired. Long story short, last school semester sucks.

Anyway, this week I have updated the way part stats are displayed on panel next to building field. Now it shows total weapon damage and amount of weapons equipped.

The biggest change this week was implementation of weapon limit and engine requirement.
This was very easy to add, so it wasn't big thing for me, but it should have huge impact on gameplay.

Now attached weapon amount cannot be higher than half of part limit, else you will suffer 400% longer ability cooldown penalty.

Also, you must have at least one engine equipped on your spaceship, or movement speed will be reduced to 50%.

Lastly, I have re-implemented resurrection missions, eliminated old, elusive glitch and replaced veteran mine spam attack with more interesting move.

Next week should be more interesting, as I will be trying to implement control customization!
I'm sure many will like this feature.

Until next time!

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