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Seasons is a 2D platform game intended to be available on PC / Mac / Linux in 2010. As a wild fox, the player travels across the countryside, through forests and rivers, taking advantage of the changing seasons. Non-violent, poetic and even a little bit ecological, Seasons appeals to the player’s curiosity, his sense of discovery and reflection.

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Seasons after Fall: spritesheet animation

Seasons after Fall: spritesheet animation

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A tech post about how we perform sprite animation in Seasons after Fall.

A trailer for Seasons, and a new title

A trailer for Seasons, and a new title

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"Seasons" is dead ! Long live "Seasons after Fall" !

Seasons and visibility testing

Seasons and visibility testing

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Tech post about how we perform culling in Seasons.

Seasons : the matter of learning

Seasons : the matter of learning

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When players has some difficulties to solve a puzzle, it's probably because developers made mistakes... Today, we briefly talk about the importance of...

The sounds of autumn

The sounds of autumn

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Something is still missing in the demo of Seasons, and that something is really important to create a great game experience around seasons' changes. That's...

Seasons : FJV 2010 report !

Seasons : FJV 2010 report !

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We finished the playable demo of Seasons and brought it to players at a french videogame event (Festival du Jeu Vidéo 2010) in Paris. Here is our report...

Demo dev diary - Week 5

Demo dev diary - Week 5

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Next week, the demo will be playable in Paris. Buster, the most professional team member of SSS, talks about camera behaviour, transitions, Sony library...

Demo dev diary - Week 4

Demo dev diary - Week 4

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A new week of development for the demo, with particles, scripted lights, textures, bugs and mushrooms.

Demo dev diary - Week 3

Demo dev diary - Week 3

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This week, we talk about rumbles, camera shake, gameplay script, animation and trees.

Demo dev diary - Week 2

Demo dev diary - Week 2

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Here we go for the 2nd weekly dev diary of the making of our Seasons demo that we will show next September in Paris.

Demo dev diary - Week 1

Demo dev diary - Week 1

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5 weeks to build a playable demo for a major videogame event. That's week 1 !