A procedural seafaring sandbox adventure game. Fight ships, go fishing, search for sunken treasure, do what you want.
If you're an active follower of this game then you'll probably have noticed the decrease in activity over the past month or two; I'll explain why. I was offered a position as a Level Designer full-time (I do freelance Level Design, if you were wondering) and accepted it. Flew out and worked for a month while living in a hotel so no real internet for the most part. I'm living in my new apartment by now though, even have my little kitties with me too. Still working on the game in my free time at this point; a little slower on the updates but still coming.
Cut to now and it's crunch time at work so I'm working 12 hours a day. So 12 hours of work, 8 hours of sleep, an hour giver or take to get ready in the morning and get to work. Leaves around 3 hours free time a day. As you can imagine, not a whole lot of dev time going on. Don't worry though, I'm still working on the game, I'll probably only be doing an update post every now and then when there is a large chunk of new features. If you have a tumblr or like to check them out, I also post updates there (usually smaller updates more frequently than the larger ones here) at: Veshchsev.tumblr.com
tl;dr - I'm at work a lot right now but I'm still working on the game in the few hours of free time I have. Updates will be sporadic but I'll keep you all in the loop.
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