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ScrumbleShip is the most accurate space combat simulation devised to date. Gather resources, construct a capital ship out of individual blocks, then pilot it with AI or human help against other players.

Post news Report RSS ScrumbleShip 0.14

ScrumbleShip has released version 0.14 and is now available for pre-order.

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What is it?


In your average space game, spaceships are created for you. Perhaps you can apply some paint colors, or customize your weapons, but that's it. In your average space game, battles are back and forth salvos, chipping away at "Hit Points" until one of the ships explodes.

ScrumbleShip is not your average space game.

Leveraging a custom built voxel engine developed on straight C, ScrumbleShip is aiming to be THE most accurate space combat simulation ever created. You can already construct a ship to your exacting specifications, and the physics engine currently being created will deal with both heat and force in a real-life accurate manner.

What will it be like?

Imagine, for a moment, your lovingly built ship, a mostly steel ship with granite armor and few solid-butter sections, just for kicks. Her midsection spins around its axis, providing a full 1G of gravity for all your hardworking, red-shirt wearing clones.

Suddenly a battle simulation challenge comes up, and you accept. As soon as you do, a relativistic bullet streaks through the inky blackness, punching a hole clean through a steel block. Your ship begins to vent atmosphere as you bring her around, getting the granite armor plates between you and the enemy.

But you are too slow - Your enemy's diligent clones aim their lasers at your weak, butter-laden hull, firing off a continuous laser at a particularly weak section. Their lasers melt through butter blocks like... Well, like a hot laser through frickin' butter!

Your aft end, now free of pushing the major portion of your ship, surges forward, slamming its bulk into your ship and causing your ship to crumple and collapse under the impact.

You have lost the battle, and the victor gains the agreed upon sum - But you both still have your ships. It was only a simulation, after all!

What are you doing differently?

In your average game, modders are barely tolerated, and you'll be laughed out of the building if you ask for the source.

We've decided to change that. Every copy of ScrumbleShip sold comes with full access to the source, updated frequently and available any time you care to look at it. Changes you make are yours to do what you like with, and donations of source will be accepted and heartily appreciated.

How can I help?


"Wow!" I hear you saying, "This game sounds amazing! I can't code, but I sure wish I could help Dirkson make it!". You're in luck! We've just opened up pre-orders on the website, and every dollar spent will help ScrumbleShip get made.

Visit Get.scrumbleship.com to pre-order today!

Cheers,
-Dirk

Post comment Comments
ohzee00
ohzee00

Well I'm just waiting for the engines features to be finished before i buy it... Hope you don't mind....

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dirkson Author
dirkson

Of course I don't mind! It'll be more expensive then; I love extra money ^.^

In all seriousness, I don't mind people waiting - It's just that I need to pay bills while I work on it, and some people don't mind supporting a work in progress.

Cheers,
-Dirk

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gigimoi
gigimoi

I'll wait until it's more expensive, because I want to give more money, not because I'm poor or anything like that.

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ohzee00
ohzee00

Ok you got me. Ill buy it sooner :) Plus you are making my dream game. :D

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dark_matter_mobius
dark_matter_mobius

I 100% support this project and will be buying scrumbleship asap. Not only do I like the idea, but I also like the fact that you will be providing the source code.

Are you planning on making it so players can build anything other than the ship, like stations or other random things? Ever since I've played X3 I've been a bit obsessed with more realistic economics in space sim games.

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dirkson Author
dirkson

Thank you! Your support is greatly appreciated!

I see absolutely no reason why players couldn't build a fully functional space station! It'll require a couple very small changes to planned features, but it's an excellent idea!

Cheers,
Dirk

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Insolent.
Insolent.

Yeah it is! And it's entirely possible. A player would theoretically be able to make decent money by running a station for other players and offering mined materials and the like for sale.

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CMDKeen
CMDKeen

That would kickstart a good part of the economy. Some would try to pillage the station and sell the goods somewhere else, and the stations would of course hire someone for protection. It could go as far as someone putting a bounty on the most famous space pirates.

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Insolent.
Insolent.

I really like this. Whether we'll see this all depends on how free to attack each other players are. Dirkson plans first to implement combat in a simulation style: a battle is requested, an amount of money is wagered (or the money is calculated based on amount of damage done to the enemy ship, or some other factor), and it begins. At the end, the only thing the loser loses is money - not the ship.

He has also mentioned "real" fights, however, where damage is persistent. It might be cool to have some sectors of space where fights will be "real," and ships can be lost. Players avoid these if they are risk-averse. Maybe these areas could have more valuable asteroids or be a travel shortcut, or some other attractive feature.

In other areas, fights could be simulated and request-only, so fun battles can be had without risk of losing more than credits. So if you set up your station in one of these safe zones, you wouldn't have to worry about pillage. If you set up in a danger zone (now that song is stuck in my head), you do. It's risk vs. reward.

Then again, there could be a totally different, more natural system than this. Whatever it ends up being, I guarantee it'll be fun. :)

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