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ScrumbleShip is the most accurate space combat simulation devised to date. Gather resources, construct a capital ship out of individual blocks, then pilot it with AI or human help against other players.

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Media RSS Feed Report media After 3D Sub-block damage (view original)
After 3D Sub-block damage
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dirkson
dirkson Mar 16 2012, 3:51am says:

Behold the power of this fully armed and operational battle station!

I just finished the sub-block damage system. The damage you see is fully 3d and voxelated - My lasers punched right through the ship, tearing tons of delicious blackened holes in equipment.

Keen eyes can see the bright-green interior of a battery to the left, and various wires sticking out of the terminals in the front.

Click to the previous image in the stream to see the "Before" shot.

Cheers,
-Dirk

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CMDKeen
CMDKeen Mar 16 2012, 4:33am says:

That is very, very cool. This is now offically the best voxel game ever created.

My eyes hurt a bit from looking at the monotonous colours, though.. Any way to get a little noise in there please?

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dirkson
dirkson Mar 16 2012, 5:16am says:

I've been considering the best way to introduce noise. I think I need to introduce some sort of semi-random model on top of blocks, perhaps based on their location.

Oh- And you'll love tomorrow's picture ;)

-Dirk

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Lulloser
Lulloser Mar 16 2012, 5:18pm says:

Reminds me of Voxelstein :D

Yea nice may even this game gets finished :D

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ohzee00
ohzee00 Mar 17 2012, 3:02pm says:

How is the damage every where? Did you put the laser on a moving ship?

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dirkson
dirkson Mar 18 2012, 9:34pm replied:

For the moment I just have a hand-fired manual weapon. I used it to simulate random kinetic weapons fire (single holes), sustained high-power laser fire (The long, ragged gash), and close impact explosions (The giant holes). The method's simple enough that I can implement various weapon types relatively simply.

Cheers,
-Dirk

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Description

Damage system coming in 0.14 full version

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Type
Demonstration
Date
Mar 16th, 2012
By
dirkson
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1920×1080
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