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As contract galactic Salvagers for SalvaCo, an intergalactic mining corporation, you must swiftly gather as many of the resources SalvaCo requests as possible. The period to acquire the assets is short and competitive. Contractors for SalvaCo have been known to clash against each other and even fight for the bounty that is ripe for the picking in the zero gravity deep space salvage zones. The race is on to earn fortunes and glory amongst the infinite amounts of resource rich asteroids lining the galaxies.

Post news Report RSS Salvo Modeling and Lots of White Box Testing

Our Digital Iris team is really getting onto the flow as we do pre-alpha development testing for Salvo.

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The guys are writing code and testing iteratively every day now doing “white box” testing. That’s a version with stand-ins for most objects and no texturing. This allows development to play test with focus with minimal distraction of textures, effects and odd lighting. We’re looking at the physics and core play mechanics. The characters move in space with Jet Packs and need to maneuver realistically but also be nimble and able to shoot accurately. It’s a balance and we’e going to get it right.

Meanwhile our three modelers are working on hi-resolution character sculpts, asteroids, space junk and in-game locations. A couple of sprints from now we will be on to environments and animation for the cinematics.

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