Safe Not Safe is a sci-fi infiltration sim.

Infiltrate huge, procedurally generated levels. Find and loot the safe. Get out alive.

The gameplay is inspired by classic infiltration games and the freedom of choices they give. Main emphasis is on the missions and character development.

You are improving your gear, by picking upgrades supporting one of the 3 main classes:

  • Commando - extensive firepower, explosives and combat upgrades.
  • Ninja - acrobatics, infiltration upgrades and stealth.
  • Hacker - hacking, surveillance upgrades and… also stealth!

Or you can combine the abilities which suite your style best


Hack view guard outpost




First playable prototype is available at Wiseman.itch.io

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Comments
wiseman17 Creator
wiseman17

Updated the game's logo and added few new images! Enjoy :)

Reply Good karma+1 vote
wiseman17 Creator
wiseman17

First playable prototype is released!

Mostly a gameplay part for the hacker class, but enough toys to play around and get a first feel of the game.

Check it out at Wiseman.itch.io

Reply Good karma+1 vote
wiseman17 Creator
wiseman17

Screenshots and description are updated... big time.

Reply Good karma+1 vote
wiseman17 Creator
wiseman17

New video post.

In this early prototype we are focusing on Stealth and Hacking approach and hope to demonstrate a few interesting mechanics the player would be able to use.

Reply Good karma+1 vote
wiseman17 Creator
wiseman17

DevLog entry #3

Tweaking and programming devices

Forums.tigsource.com

Reply Good karma+1 vote
wiseman17 Creator
wiseman17

First video post: Youtu.be

Reply Good karma+1 vote
wiseman17 Creator
wiseman17

We've posted a first entry in our DevLog on TIGSource.
It describes our stealth systems with many curious details.
For those who are interested:
Forums.tigsource.com

Reply Good karma+1 vote
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Safe Not Safe
Platforms
Windows, Mac, Linux
Developer
Wiseman Softworks
Engine
Unity
Contact
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Homepage
Safenotsafe.com
Release date
Game watch
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Style
Genre
Stealth
Theme
Sci-Fi
Project
Indie
Twitter

Latest tweets from @safenotsafegame

That was close! Fine-tuning destruction in #SnS. #madewithunity #indiedev #gamedev #scifi #explosion T.co

Oct 31 2017

Any light source or door is hackable in #SnS. Hack View can be quite helpful. #screenshotsaturday #gamedevT.co

Oct 28 2017

Yep, I'm also happy to see you, buddy. (better quality) #indiedev #gamedev #madewithunity #funny #bug #glitch T.co

Oct 23 2017

Closeup of the "Lockpick Gun" in action. Breaking and Entering at it's best. #screenshotsaturday #gamedev #indiedevT.co

Oct 21 2017

This tender gun is lovingly called "a Lockpick" by some. No idea why. #lockpick #gamedev #madewithunity #indiedevT.co

Oct 20 2017

Did I mention that almost every surface will be destructible as well? #madewithunity #indiedev #gamedev #scifi T.co

Oct 17 2017

Climbing feature first draft. Almost every surface in the game will be climbable. #madewithunity #indiedev #gamedevT.co

Oct 12 2017

Mixing real objects into our procedural generation algorithms. #gamedev #scifi #rogulike #screenshotsaturday T.co

Aug 8 2017

This is how a simple level may look like during different playthroughs. #random #gamedev #indiedevT.co

Jun 18 2017

First tentative steps of our random level generation algorithms... #screenshotsaturday #GameDesign #gamedevT.co

Jun 18 2017

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