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Space is big, empty and silent. Your role as a spaceship pilot is unclear.
You know a few coordinates to some random locations; but this is the only information you have.

Game Features:

  • Procedural World:
    The world is different every-time you play, with over 100 different objects to discover, like planets, stars and spaceships.
  • Randomized Loot:
    There is a large amount of different item types you can find to enhance your ship.
    These are randomized as well. Try to get legendary items!
  • Solitude of space:
    The universe is lonely, open and unforgiving, But that doesn't mean it isn't peaceful.
    We have tried to create a place for relaxation and beauty.
  • Ship Customization
    Every ship has 6 item-slots. You can find different styles for your ship; auras and other improvements.
  • Beautiful Art:
    Retro inspired pixel-art mixed with a posterized style, together with a strict color pallet,
    explore and enjoy a big set of visuals, crafted with Rymdresas art style.
  • Original Soundtrack:
    Every ship has a custom soundtrack enhancing the world around it.
    Two musicians Tom Croke & Pat Jacobs created the soundtrack with their vision of the game.
  • Interactive Exploration:
    There are over a hundred text-based quests. The outcome reflects your choices. Poetic and abstract stories will tell you about the world of RymdResa.
  • Voice-acted Story:
    While traveling the universe you will some time hear a voice log from the pilot describing thoughts feelings and poetry. Voice acted by Eric Reed.
  • None Violent:
    We didn't want to create yet another space-shooter, with laser-beams and exploding aliens. In RymdResa the game play is peaceful, passive and relaxing.

Visit Rymdresa.com for more info

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Blog RSS Feed Report abuse Latest News: A DDoS attack!

0 comments by Vemdel on Nov 17th, 2014

This week we've fixed a lot of small bugs and overall balancing issues, it is something we will continue to work with.

We have had a DDoS attack on our in-game message system, measured up to 4.5 GB/s of data traffic flooding one of our servers. Because of the servers being down we have been able to track a couple of game crashing bugs. It is always good when this kind of things happen, so that one better can secure the game from future crashes!

More things we've done this week:
★ Gotten more awesome beta-testers on-board, testing RymdResa on Steam!
★ Implemented new diary logs, short floating texts and exploration quests.
★ We have fixed a bug with the pause-button, there is still a small issue here we need to sort out.
★ Increased space zones size by 100%.
★ Fixed the back-button trigger, click-offset was wrong.
★ Treasure box improvements and rewards.
★ Display what item is new in inventory.
★ Added a chance for exploration to succeed, without a quest.
★ Increased the resources losses and findings, on explorations without quests.
★ Fixed a bug in chapter 3, where junk was invisible.
★ Now the ship is always on top of entities in space, instead of sometimes going behind them.
★ Increased fussy spawn positions for new objects in space, we are trying to reduce the clustering of objects, we still need more work on this.
★ Revamped our item generation system, most of the bugs fixed and performance increased.
★ Better item finding the longer you travel.
★ Added support for better items in dangerous zones.
★ Better memory management when loading game, this will ironically increase load time slightly.

And we have also made some super secret progress on bosses and missions in chapter 3! We hope that we soon can share that with you!


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Post comment Comments  (0 - 10 of 21)
LWGames Oct 11 2014, 6:54am says:

love the art direction and gameplay.

+3 votes     reply to comment
YordanD Jan 20 2014, 7:13pm says:

really interesting game. I can't wait for it to be out, good luck with the game development process!

+3 votes     reply to comment
Vemdel Jan 26 2014, 4:49am replied:

All love ^^

+2 votes     reply to comment
Friction98 Jan 18 2014, 7:26pm says:

Looking really nice!

+3 votes     reply to comment
Vemdel Apr 2 2014, 6:54am replied:

Thank you!

+2 votes     reply to comment
conneryoung123 Jan 15 2014, 10:05pm says:

Game looks good, I love the art style, and the soundtrack is amazing! I would like to see a demo of it at some point.

+3 votes     reply to comment
Vemdel Jan 26 2014, 4:48am replied:

Thank you, it warms our hearts to hear.

+2 votes     reply to comment
mkire Jan 14 2014, 5:48pm says:

Will you be releasing a trial version? I refuse to buy games these days without being able to discover if i will actually enjoy playing them.

+1 vote     reply to comment
Vemdel Jan 26 2014, 4:47am replied:

We have not decided that yet, I don't think we gonna release a trial version actually :-)

+2 votes     reply to comment
Vemdel Jan 26 2014, 4:46am replied:

Right now we're not planning to release it on android, we have no android-devices, you see. But maybe in the future :-)

+2 votes     reply to comment
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Latest tweets from @rymdresa

@SuperHyperD Yeey!! !! :D Awesome movie!! RymdResa vill be released on PC and Mac early next year!!

Nov 24 2014, 4:28pm

RT @MorgondagDev: When developing. November in space. T.co

Nov 24 2014, 4:25pm

RymdResa Newsletter Week 46 - T.co #gamedev #indiegame

Nov 17 2014, 9:43am

Planets T.co #screenshotsaturday #gamedev T.co

Nov 15 2014, 11:16am

RT @ESA_Rosetta: #Selfie at #67P@philae2014’s CIVA camera snapped my solar array in front of the comet :-) T.co http:/…

Nov 12 2014, 5:13am

We need some people who can test the game with a grammar and spelling perspective! Are you interested? Send a mail to @morgondag.nu">vendela@morgondag.nu

Nov 10 2014, 8:16am

A dangerous laserbot in chapter 3! #gamedev T.co

Nov 10 2014, 7:27am

New laserbots in chapter 3!! Dangerous stuff! #gamedev #indiegame T.co

Nov 10 2014, 7:25am

@avnact @RebelMouse not at all! :) feel free to share! :D

Nov 9 2014, 7:03pm

Omnom, some treasure boxes! Wonder what they might hide. #treasure #space #indiedev #gamedev #pixelart #js #design T.co

Nov 9 2014, 6:40pm

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