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A VR action-packed singleplayer/multiplayer game in which you take control of a mysterious entity, flustered and perturbed by a deceived past as it struggles to break free from the shackles restraining its path. Combine your abilities with different powers and fight to recompose all memories, and unfold the truth. Converge focus, sharpen your reflexes, unleash fury and watch your back as you make your way through timeless, unique landscapes filled of threats. Unfold the secrecies, bend the bars of your prison, what lies beyond the haze obstructing remembrance is for you to discover.

Post news Report RSS Run Of Mydan moves to UE 4.15

Run Of Mydan switches from UE 4.13 to UE 4.15, changing rendering method for a considerable performance boost!

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In the past few days we have been allocating all of our resources in upgrading Run Of Mydan to the new version of the unreal engine.
We decided to take this relatively big step in order to exploit the control over shaders given by the recently introduced forward rendering. With the ability to reduce some material features we are able to optimize the game extensively, and this will allow us to deliver builds with solid performance already at an early development stage.
Of course, this step requires a lot of effort from the whole team due to the amount of work that has to be revisited and repolished, but the results are coming out great and we hope to have everything running again within the next days.

Stay tuned for more updates!


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