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To understand what RuinValor is you must first gain knowledge of how it came to be. The roots of my desire to make video games can be traced back to Neverwinter Nights; while the singleplayer certainly leaves something to be desired the multiplayer was the jewel amongst the stone in my mind. Packed with a toolset editor, the ability to create, modify, and share worlds of your own is what interested me the most. Couple that with an in game Dungeon Master mode to enhance story telling for the hosts player base and what you obtain is a powerful set of tools that assist in maintaining interest in a game long after its initial release. I have long believed that if you put the proper tools in the hands of the people who make content ( modders and such ) the life of the game can be infinitely extended. game. Throughout the design process I have ensured the core concept for all systems put in place rely on the single factor of customization.

Post news Report RSS Weekly Update 01

I am going to be starting weekly updates on here as well as our primary site. This week we are going to be showing off some of the progress we have so far!

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I am going to be starting weekly updates on here as well as our primary site. This week we are going to be showing off some of the progress we have so far!

Here you can see some of the changes after the video was taken:

There is an even newer version but I want to hold off until we finally get it textured before showcasing it here. Perhaps on next weeks update!

Telanor has been busy fixing up some of the water systems since it will be a key feature as well in our game. ( generally we are revamping everything to make it look cleaner and sexier! ) Our biggest issue was at night the specular of the moon was causing some odd glow factor.


As you can see the lighting has been resolved and the glow factor has been removed; thus resulting in a more realistic looking water system.

The rest of this week we will be working on the dual contouring method for terrain generation. With any luck we should have some cliffs, mountains, and oceanside views for next weeks post. I will also be updating our main page(s) throughout the week with the progress on the first evil monster and other art assets of the game. Stay tuned and let us know your thoughts we love to hear them and respond.

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