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To understand what RuinValor is you must first gain knowledge of how it came to be. The roots of my desire to make video games can be traced back to Neverwinter Nights; while the singleplayer certainly leaves something to be desired the multiplayer was the jewel amongst the stone in my mind. Packed with a toolset editor, the ability to create, modify, and share worlds of your own is what interested me the most. Couple that with an in game Dungeon Master mode to enhance story telling for the hosts player base and what you obtain is a powerful set of tools that assist in maintaining interest in a game long after its initial release. I have long believed that if you put the proper tools in the hands of the people who make content ( modders and such ) the life of the game can be infinitely extended. game. Throughout the design process I have ensured the core concept for all systems put in place rely on the single factor of customization.

Post news Report RSS RuinValor: NPC Faction Combat + Blood Splatter Decal

This weeks news update will show off blood splatter, NPC combat, and what happens when you spawn 100+ npcs in our game!

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This weeks news update will show off blood splatter, NPC combat, and what happens when you spawn 100+ npcs in our game!


If you want to see the combat in action check out the following video:

As always, if you have thoughts please share them! We love to answer questions and are looking forward to hearing the thoughts of other people on what we are doing. Visit our facebook, twitter, or primary website and let us know what you think!

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Guest
Guest - - 687,512 comments

This is horrifying.

Reply Good karma Bad karma+2 votes
riuthamus Author
riuthamus - - 149 comments

lol well that is good to hear! The good news is this setting will be toggle frinedly. If you dont want to see it turn it off!

Reply Good karma+1 vote
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