Alpha 1.5 is now available on all 4 platforms (Windows, Mac, Linux 32 and Linux 64).
Here's the changelist:
- Added new level editor
- Added new AI shape: pulsers
- Added nicer effects on some powerups
- Added auto-search for assets folder when it can't be located
- Added vertical sync option to menu
- Added achievement for popping an imploder straight away
- Added about a year's worth of SFML updates
- Added new music track
- Added better random AI generation
- Added visual aim assist helpers
- Fixed crash on pressing cancel in the 'unsafe close' dialog
- Fixed various shader problems on each platform
- Windows: fixed taskbar icon
- Linux: fixed input bugs in fullscreen & startup dialog boxes
- Linux: changed vertical sync to default to on
- Mac: released first build
See below for cross-platform goodness ;)
And here's a video of the new visual assist in this release:
I hope to start rounding things off and finishing the campaign from now on!