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Robot 505 is a fast action single player retro platformer set in the near future. Where you play as a Robot named 505 that has turned on fellow robots. The machines have taken over and are capturing humans and harvesting them for their brains, and using the brains in the production of Cybernetic AI Robots. While being built, the brain that Robot 505 is implanted with wasn't fully wiped of it's memory... Residual conscience and memory corrupt 505's AI systems, giving 505 emotion and memories of life as a human. Robot 505 turns on his fellow robots and begins his quest to save what's left of mankind... Their brains.

Report RSS Crushers Fixed! (again)

Fixed those pesky crushers! I was getting quite a bit of feedback on the crushers / stampers. There was confusion as to why they kill on contact even when not directly under them. Originally this was the intended function.

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So I was getting quite a bit of feedback on the crushers / stampers. There was confusion as to why they kill on contact even when not directly under them. Originally this was the intended function. As the game grows and I get further into development, certain aspects change and others become annoying, or just plain silly. - Like the crushers...

After hours of trying to fix them, I almost scraped them entirely, until I gave it one more try.

  • I added a variable "isMoving" (true/false) to the crusher.
  • When moving down "isMoving" is true and the cruasher can kill.
  • On collision with the floor (collider) "isMoving" is set to false
  • On crusher down or on returning to start position - They can no longer kill you.

The down - or crush position was just that, a positional setting. No movement. Which is why my colliders were not triggering. (confusing me to all hell as to why they aren't working as I now wanted them to). I added actual movement so that the collider for killing, actually collides with the ‘hit' collider on top the player.


Stay tuned for more updates. I plan to get this update up and online in the next day or so. I also worked on a few other tweaks, and am currently building a 2nd level, so I will be updating the demo with other additions throughout the next week as well.

Level 2 - Work in Progress

Sketch

Sketch idea

Full - Implemented


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drjd24
drjd24

I'm guessing the (s) is another secret room? ^-^

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cfarina Author
cfarina

S is for secret :) - The real question is, will it be in the same place as the sketch o_O

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Bombini
Bombini

Looks lovely!

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cfarina Author
cfarina

Thank you!

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