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Robot 505 is a fast action single player retro platformer set in the near future. Where you play as a Robot named 505 that has turned on fellow robots. The machines have taken over and are capturing humans and harvesting them for their brains, and using the brains in the production of Cybernetic AI Robots. While being built, the brain that Robot 505 is implanted with wasn't fully wiped of it's memory... Residual conscience and memory corrupt 505's AI systems, giving 505 emotion and memories of life as a human. Robot 505 turns on his fellow robots and begins his quest to save what's left of mankind... Their brains.

Report RSS Boss Progress Update # 2

I have been hammering away on "The Maker" boss. It is about 80% done - which is pretty sweet. Wanted to share some details of development and of the boss in general.

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Boss Progress Update # 2 : 4-21-15

I have been hammering away on "The Maker" boss. It is about 80% done - which is pretty sweet. Wanted to share some details of development and of the boss in general.

Boss Details / States :

  1. Off State : Connect hoses, Set Variables, Etc.
  2. Initialize : Boss turns on / Off guard / Resets / Checks for hose connects & Pump brains in : Set to Attack mode
  3. Attack : Checks for hose connects (used for minion spawning #)
    3a. If hose connection is present (1 of 4) Boss Spawns minions, can harm player on contact - Each hose c spawn-able enemies
    - Boss checks connects and multiplies it by 3 (bossSpawn = hoseConnects * 3)
    3b. Alternate Attack (still working on)
  4. Guard : Stops Attack / Pulls in armor plates : Set to OnGuard
  5. OnGuard : Completely guarded - invincible to player attacks

I went through a lot of iterations in terms of boss designs (3 alone just with the current design) before landing on the current one. (I'm sure there will be some more minor changes)

As far as development is concerned, I wasn't 100% sure on everything for the boss and how it would interact /attack / etc with the player. So I started with a sketch, and a basic idea of functions. I then quickly mocked something up with pre-defined behaviors / plugins to get something working. I'm visual so the ability to visually interact with something, goes miles for me. Obviously It's not 100% perfect right out of the gate, but it gives me a great starting point to build from and/or refine & polish.

Stay tuned for I will be posting more throughout the week as I refine "The Maker" boss

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