Rise to Ruins is at heart a godlike village simulator, but it also throws in plenty of familiar game play mechanics from classic 90s era real-time strategy games like Warcraft, along with some tower defense and survival elements in an attempt to create a new kind of village simulator. The goal is to try to bridge the gap between the depth and complexity of traditional village simulators, the fun of godlikes and the simplicity of real-time strategy.


Build a village, and die trying!

A major part of the game is village management, and trying to discover new and creative ways to use the tools at your disposal to keep yourself alive as long as possible. In this game, you will lose frequently, but with every failure you learn a little bit more about how to survive and apply that knowledge to your next attempt.


Several Game Modes

Currently, the game offers three game modes. Survival, Sandbox and Peaceful.

Survival is the game the way it was meant to be played, as a brutal survival style village sim, you will probably die often trying to figure out the best way to survive, but that's half the fun right?!

Peaceful is very similar to Survival, but it's balanced much like a traditional village simulator with some godlike and RTS elements sprinkled on top. The monster spawn rates are much lower, and the main focus is keeping your village happy and fed. It's a very easy mode, designed for casual players, or players just wanting to experiment.

Sandbox, like the name implies, is a mode where you can play around with the game mechanics. Change the time of day, weather, spawn monsters or villagers, or even edit the map while you're playing on it. This is the ultimate "Screw around" mode for players wanting to play with the game mechanics.


Godlike Elements

Not only can you manage your village, but you also have many godlike abilities at your disposal. You can alter the terrain, blast enemies from afar, pick up objects or creatures, heal your villagers, speed up resource growth and all sorts of other fun godly stuff.


Tons of map set themes!

Every set of maps will follow a certain theme (Forest, Desert, Underground, etc). Most of the current screenshots only feature a few of these map sets. But many more are planned.


The Soundtrack!

A full original soundtrack, made by Bibiki Garcia that blends orchestral instruments in a way fans of old 1990s era PC gaming will love and remember!


SixtyGig Games is a DRM free independent game developer! Rise to Ruins will not now or ever in the future have any sort of DRM! Piracy protection only hurts you guys, the loyal paying players. So you rest assured knowing that once you buy yourself a copy of Rise to Ruins you'll never again have to concern yourself with nagging questions about if you can continue playing the game down the road due to something like always-online logins, lost registration codes or because you bought a new computer and you're only licensed to put the game on one. All I ask from you is to be reasonable and responsible, you can buy the game and play it as much as you like, wherever you like. Just tell your friends to support my DRM-Free philosophy and buy their own copy! Free Content Patches, no paid-DLC


I don't believe in paying for Downloaded Content. If you buy Rise to Ruins you will have access to the entire game and all the content I'll ever create for this it, forever! I believe DLC is greedy, and you deserve to have the full gaming experience from day 1, right out of the (figurative) box!


Your feedback is extremely important. You can reply here or head on over to the Official Website and help shape the direction of development! :)

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Comments
SenSei76
SenSei76

I love this game! :)

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Rise to Ruins
Platforms
Windows, Mac, Linux
Developer
Raymond Doerr
Publisher
SixtyGig Games
Engine
Unknown
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Homepage
Risetoruins.com
Release date
Game watch
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Style
Theme
Fantasy
Players
Single Player
Project
Indie
Twitter

Latest tweets from @raymonddoerr

InDev 29 Unstable 1 Released! Steamcommunity.com

13hours ago

RT @bison_42: @RaymondDoerr ship it! T.co

13hours ago

New font rendering code good to go. T.co

15hours ago

If all goes well, shooting for InDev 29 U1 release Saturday. Still have some things to wrap up first though, but so far so good!

Nov 18 2017

After @elonmusk's announcement of the Tesla Semi, I'm convinced he's actually from the future, accidentally fell th… T.co

Nov 17 2017

Starting serious playtesting for InDev 29 Unstable 1, so far so good. #indiedev #gamedev T.co

Nov 17 2017

RTR Current Status T.co

Nov 17 2017

yaay, fixed it. T.co

Nov 17 2017

10/10 ship it. T.co

Nov 17 2017

The AI (and the flowchart) has come a long, long way since InDev 1. #indiedev #gamedev #AI T.co

Nov 17 2017

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