Be a part of the rise of #adliberum, a multiplayer compatible text adventure engine that will grant both player and creator incredible depth. The aim is to create tools that create engaging text heavy adventures; whether for an author that want's to breathe new life into their books; fans of the classic text adventure OR people that want to experience games in more detail.
The aim is for a totally customisable experience including different skins for different genres of adventure, from fantasy to scifi, post apocalyptic and more.
PRESS / BUSINESS ENQUIRIES at Press.adliberum.com
Each hour I spend working on my Adliberum text adventure engine, the more real it becomes.
The latest additions being the beginnings of what will be a revolutionary text-based combat system and the scripting / crafting system built in.
Your character will require equipment to survive the many trials the world may throw your way, e.g. in the dystopian base kit; radiation, sand storms etc. This will be made harder by limiting the amount the character can carry / use and equip.
In the video below; the player uses a rad suit to prevent gaining more radiation poisoning, using a geiger counter to alert them to rads.
First and foremost entering combat is done by issuing combative commands against a character, creature or other in the world. For example hit wolf. Your character and the wolf will both enter combat mode.
Within combat mode you will trade commands, until the combat is over (one has perished) or combat is evaded / broken up. Focus can be switched in real time simply by using another combative command against another entity.
Focus will then switch to them being the new target.
External characters / creatures etc can interrupt, join or even affect the flow of combat. E.g. someone might chuck you an ammo clip, or grab you.
Combat mode can be escaped by leaving the room.
This is what makes the engine most powerful. Creating levels; as easy as writing plain English commands (more languages to follow post release)
.... from the simple ....
.... to the more complex ....
Notice the above locker has specific items stored within, the power of the scripting system will soon allow you to be able to specify a random item type e.g. ?consumable ?armour ?weapon etc.
Simple, yet immensely powerful at the same time. PLUS the engine also handles external script files to make adding extra content to your world/s a sinch.
Three of the key focuses for the engine are; expand-ability; customise-ability AND most importantly; freedom.
More updates to follow.. in the meantime, give it a try AND you can now download v1.7.7 from the downloads section.
Ad Liberum will feature co-op gameplay right from offset with the aim to really open up the game! Information + intel = power! With a total freedom approach...
It is critical that the player must be presented with decisions and that info can help them win the fight! At the same time influencing not directly controlling...
With AdLiberum, I want there to be a strong focus on the characters that play major roles in the uprising of AdLiberum.
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Adliberum v0177 [player] - Multiplayer Text Adventure Engine Mac OS X. Untested.
Adliberum v0177 [player] - Multiplayer Text Adventure Engine Windows 64 bit. Confirmed: working in Windows 10.
Adliberum v0177 [player] - Multiplayer Text Adventure Engine Windows 32 bit.
Adliberum v0177 [player] - Multiplayer Text Adventure Engine Linux 64 bit. Untested.
Adliberum v0177 [player] - Multiplayer Text Adventure Engine Linux 32 bit. Untested.
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