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A sci-fi colony sim driven by an intelligent AI storyteller. Inspired by Dwarf Fortress and Firefly.

Post news Report RSS RimWorld Alpha 13 - Trapped With Your Ex released!

Alpha 13 - Trapped With Your Ex is released! This one comes with a full relationship system, giant insect infestations, permadeath mode, prison breaks, and dozens of other goodies.

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Here’s Alpha 13 – Trapped With Your Ex!

To get your update, you can re-download from the same link as last time. Your personal download link never changes. Update emails with your links are being sent out over the next few hours. If anyone lost their download link, they can also get it resent at the automatic link resender.

Old saved games and worlds won’t work in this update, I’m afraid. So please don’t try to load them; they’ll just generate errors.

The end-user license agreement has been fully released this time, so be sure to take a look at it before downloading. It’ll apply to you when you download the update, and is also included with the game.

Below is the video and the major additions list, including permadeath mode, which I forgot to mention before. Have fun!

Permadeath

  • New permadeath mode. One save file, save on quit or autosave only, no take-backsies when something goes horribly, insanely, or laughably wrong. The way RimWorld was meant to be played.

Relationships

  • Colonist family and social relationship system / Social relationships with friends, rivals, family, chats, arguments, and fights
  • Opinion system; pawns care about dozens of memories and situations to determine their opinions of each other
  • Family members out to cousins and beyond
  • Lovers, fiancees, marriages, ex-lovers, ex-spouses
  • Lovin’
  • People may get in social fights with those they dislike (even neutrals and enemies do this)
  • Animal bonding
  • People who leave the map while traveling, fleeing, being kidnapped, etc. can come back later as raiders, visitors, joiners, etc.
  • Marriage ceremonies and parties

Prison breaks

  • Prison breaks. Prisoners pick the locks, get out, seek weapons and work as a group to escape.

Infestations

  • Self-reproducing, spreading underground insect hives
  • Insect hives are dangerous but produce succulent insect jelly

Animals and predators

  • Many more animals, some of which will hunt people
  • Some animals are now predators, including colony pets (e.g. cats catch squirrels)
  • Animals can gnaw corpses apart directly now

Threat response mode

  • Decide how colonists should auto-respond to threats: flee, attack, or ignore?

Economy

  • ‘Components’ resource used for machinery and electronics
  • Ground-traveling trade caravans from other factions
  • Deeper research tree with more low-tech options and more things to research
  • New fueled buildings: stove and generator
  • Various new lower and higher-tech production buildings
  • Two research tables: simple and hi-tech. Hi-tech is required for some projects.

Misc

  • New exotic infections: Gut worms, mechanite infections which give abilities at a cost of pain or fatigue, trauma savantism
  • New chronic diseases: Carcinoma, asthma, hearing loss
  • New “firefoam popper” provides a way to combat fire besides punching it.
  • Character records which keep stats on each character like number of kills, injuries, surgeries, etc.
  • Extreme desert biome
  • Colonists in relationships can share beds
  • New double bed; royal bed is now gold-trimmed and fancy
  • New flatscreen and megascreen TVs
  • Colonists can now visit sick people in bed to cheer them up
  • Sick people in bed can now watch TV
  • Building damage overlays
  • Days are now twice as long as before, with years being half as many days. (This means that years are exactly as long as before in actual play time, just divided into a smaller number of longer days.)
  • The year is now split into seasons instead of months.
  • Animal kibble
  • Deep rooms stay cool in the heat
  • Richer tale recording and better art descriptions
  • Hundreds of balance improvements, optimizations, tweaks and fixes
Post comment Comments
frenchiveruti
frenchiveruti - - 372 comments

Unless you've given a good prison management system, like patrols and timed activities for the prisoners, the prison breaks are just idiotic.

Reply Good karma Bad karma+1 vote
Chaotic-Entropy
Chaotic-Entropy - - 160 comments

Well you're a colonist, not some sort of... prison architect or something.

Reply Good karma Bad karma+5 votes
frenchiveruti
frenchiveruti - - 372 comments

No, I'm not a colonist, I'm a colony keeper.

Reply Good karma Bad karma+3 votes
Nuttah
Nuttah - - 1,201 comments

Sounds like the low-tech and do-it-yourself ends of the game is finally getting fleshed out some more.
Which is rather nice.

Reply Good karma Bad karma+4 votes
EdenArtist
EdenArtist - - 4 comments

Best foam texture ever! nice update btw.

Reply Good karma Bad karma+4 votes
nazfalas
nazfalas - - 541 comments

Just wanted to say that I really like what you're doing with this game. I have enjoyed it a lot already, but sadly don't have the time to play a lot anymore.
There will be a time for that in the future, though. Love the updates and can't wait to try them out.

Reply Good karma Bad karma+3 votes
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