Challenging, story driven first person perspective slasher with bits of RPG mechanics thrown in. A hobbyist, one man team effort at developig a single & multiplayer game.
Born from the darkness, to bring Chaos, Torment, Sorrow and Death, you rise from the ashes in an old, forgotten battlefield, a rotting corpse within legion of others like you.
Explore vast realms of Deadlands and Tenath along with Ashen Moon orbitting around it, an interconnected hub-based world. Travel on foot or find better means of transportation. Gather equipment or craft your own and upgrade it. Harness deadly power of alchemy or long forgotten arts of arcane magic, or perform dark rituals. Join factions and make them stronger, eliminating your opponents. Sign a mercenary contract and partake in sieges and wars. Delve deep into the world of political intrigue as Gretanar Empire tries to claim Iseth, the last free kingdom. Fight with humans, beasts and undead. Try to retain or restore your humanity while undead state deprives you of feelings and emotions. Grow strong by exploring, and relink the Sigils.
I'm happy to announce that development of Revenant: Darkborn officially started!
This is a hobbyist project, and it's main goals are:
The engine of choice for my project is Darkplaces engine, a powerful and cross compatible source-port of Quake with many enhanced features. Thanks to the generosity of Quake community, there are plenty of reference on how to get started working with it. Following a mod to standalone approach, I'll slowly work upon my project, removing all Quake dependencies until I'll be able to compile the game's executable.
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