Challenging, story driven third person perspective slasher with bits of RPG mechanics thrown in. A hobbyist, one man team effort at developig a single & multiplayer game.

Tenath, first quarter of 1021. Gretanar Empire in it’s tryumphant march claimed all kingdoms west of Inner Sea. All except Iseth, as imperial forces were stopped at it's borderland by combined forces of anxrean barbaric tribes and isethian soldiers, in a great battle nearly over two decades ago. Now forces of the empire prepare another assault. Political imbalance, chaos and countless deaths are not the only problems however. The very foundations of the world hold a horrifying secret.

When the realms merge, you rise from the ashes in an old, forgotten battlefield, a rotting corpse within legion of others like you. Brought back to life by mysterious force of Dark Sigils.

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Development Started


I'm happy to announce that development of Revenant: Darkborn officially started!

This is a hobbyist project, and it's main goals are:

  • training up my asset creation skills
  • getting a better understanding of coding and QuakeC
  • having fun while working on the above

The engine of choice for my project is Darkplaces engine, a powerful and cross compatible source-port of Quake with many enhanced features. Thanks to the generosity of Quake community, there are plenty of reference on how to get started working with it. Following a mod to standalone approach, I'll slowly work upon my project, removing all Quake dependencies until I'll be able to compile the game's executable.

Comments
Snehk Creator
Snehk

It's one of those projects that take at least a few years to get a full release, especially that I'm working on it alone. It's not a commercial project, I don't have a deadline hanging above my head like a guillotine - time is on my side. Development goes slowly but steadily. It's only a matter of getting first few entities into the game and the rest should go easier. In the end, I'll make all the gamecode and assets GPL after final release.

Boxart - cause why not? I only had to make the title concept fit to the size recommended by the site while still looking good.

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Windawz
Windawz

A few years? I wish I could help you with the development, but I have no experience in coding, modelling or mapping for Darkplaces engine. Ugh, I hate that nasty feeling when you want to help somebody but you can't or don't know how.

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Snehk Creator
Snehk

Asset creation for Darkplaces is quite easy, but takes some time. For models you use any modelling suite you want, then export as an iqm or obj. Textures can be tga, jpeg or png (first one preferred) or still bmp and placed in a wad. Maps are done exactly the same way if you use Quake 1 bsp. QuakeC coding is easier than half-life coding. For sounds you can still dabble with wav, or use ogg.

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Windawz
Windawz

The problem is I have never coded at all except some JASS-code copy-pasting and IT school lessons where we learn Pascal ABC (lol).
I'd try to model something but I've only started learning how to use 3D-modelling software. However I understand it better than coding.
I can try to map for the Darkplaces version of Quake 1, I just need to make sure that Jackhammer can work with it. Sorry if I'm wasting your time here, but there's one more thing I need to know - how are you going to implement the open world to your mod? Is it even possible on Darkplaces?

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Snehk Creator
Snehk

Thanks for suggesting me help, I appreciate it, but I'll work on it alone for the time being. Perhaps I might need your help at a later development stage.

I'm using Quake 3 bsp, not sure if Jackhammer supports it.

It's not going to be open world, more like hub based - different parts of the world accessible from different hubs via sigil stones. It's good lore implementation too.

Also - replying to comments on projects page is not wasting time, it's caring for community building up around the project.

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Windawz
Windawz

Ok, then I will keep getting better and probably once I will be able to help. All this C&C stuff I'm working on will wait.
Hub-based world is an interesting idea. As far as I know it's featured in Strife (it had a decent story long before HL has been released) and Hexen or Heretic.

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Windawz
Windawz

"Players Single & Multiplayer"
Wow, your mod is gonna be really huge. You even made a boxart!

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Snehk Creator
Snehk

I had to make a quick search to remind myself what was that game about, thanks for reminding me - it was on my list for a while.

The only relation between them is the main title. Everything else is quite different.

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Mirrorman95
Mirrorman95

Any relation to the video game Revenant?

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Revenant: Darkborn
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Snehk
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