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Retro-Pixel Castles is a brutal village/town simulator with RPG and roguelike elements. Some Key Features: You CAN'T win! Yeah, that's right. Not being able to win is a feature! Survival. In Castles, you'll find yourself in a harsh and unforgiving environment, constantly trying to find new ways to keep your little villagers alive for just a few more days. Build a village... A major part of the game is village management, and trying to discover new ways to keep yourself alive as long as possible. Huge, hand crafted maps! Each map is 512x512 tiles wide, leaving tons of space to play on. Built-in map editor. Included in the game engine itself is a very robust, feature filled map editor. The game will be released completely DRM free, and all content created for the game will come with your initial purchase. There will be absolutely no paid DLC and tons of free content patches! (See www.retropixelcastles.com for more details!)

Post news Report RSS Retro-Pixel Castles Now On Steam + New GUI Work/Saving

Retro-Pixel Castles is now available on Early Access on Steam! Come fetch a copy. :)

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Hey all! Retro-Pixel Castles is finally on Steam, and you are welcome to head over to the store page and fetch yourself a copy!

Before you run off and buy a copy though, I would like to take a moment of your time to explain the state of the game. Please understand that while many people are already enjoying the game, what you are currently buying is a still a very early development version of Retro-Pixel Castles and is in no way a completed product. Many major features are not added yet. In return for putting up with the lack of content you will have the opportunity to actually shape the long term development of the entire game! Retro-Pixel Castles is a heavily community driven project, and your feedback is the most valuable asset I have. So if you're interested in coming along for the ride grab a copy. But if you're expecting a full game experience and you're not interested in helping shape the development of the game, I advise you wait until the game is further in its development cycle.

I am also working on some upcoming features, mainly putting in the frame work to add a save function to the game. The first step though is to get a new GUI setup to interact with the code, so the past two days I've been drawing up new ideas/concepts, and I finally settles with this one. So I've made a few progress shots for you to enjoy! ;)


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