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Retaliation Path of Rome is a very complex game, with several unique features MISSIONS About 100 different missions, with either single or multiple objectives, like: - reach a population target (a minimum number of patricians and/or plebs) - reach a target happyness - earn a certain amount of money - complete the mission in a given time - win a certain number of battles 5 difficulty levels, from very easy to very hard: with different world resources, starting money, initial reputation... Every mission is created parametrically to offer an ever changing challenge, each time a mission is re-played. STRUCTURES The player has the possibility to build more than 50 structures to complete the missions. Some example structures: - Slaves' quarters - Plebs' houses - Patrician villas - Wheat field - Olive grove - Vineyard - Farm - Fishing house - Market - Stables - Workshop - Dirt road - Paved street - Archers' barracks - Ballistaari' barracks - Equit

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This new development video showcases another tactical feature, just implemented, that you can use to your advantage. It's a setting that modifies the level of aggressivity of your units. By combining this setting with unit formations and with the tweaking of units' characteristics you will have a huge amount of control over your troops' behavior and hence the ability to devise very different strategies for your battles.

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This new development video showcases another tactical feature, just implemented, that you can use to your advantage. It's a setting that modifies the level of aggressivity of your units. By combining this setting with unit formations and with the tweaking of units' characteristics you will have a huge amount of control over your troops' behavior and hence the ability to devise very different strategies for your battles.

In the video the blue armies level of aggressivity are set.

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