Renegade X is a tactical First and Third Person Shooter with Real Time Strategy elements, set in the Command & Conquer universe. It is a high quality award-winning free indie game being created on the Unreal Development Kit

Report RSS Renegade X: 5.23 Update (yuuuge!)

Veterancy system, new maps, new tech building, new UI features, and more!

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Welcome back Renegaders! We're proud to release Renegade X: Open Beta 5.2, and with it some great new additions such as veterancy, an overview map, new launcher with custom map downloader, a respawn menu, new levels, new tech buildings, and a host of bug fixes and balance changes on various maps and game settings. The full status and list of changes can be found at the bottom of this post.

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The major feature for this patch is the addition of Veterancy, a long time C&C feature that has been long awaited. During a match you work your way up from the starting rank of Recruit and try to work yourself up to becoming Heroic, a truly terrifying force to be reckoned with. As you attack the enemy and support your team, you will naturally be promoted to higher ranks. These ranks come with a variety of upgrades such as increased damage, rate of fire, movement speed, and much more. This addition should further encourage offensive gameplay and teamwork, as you will find yourself earning veterancy faster during offensive operations than defensive ones.

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Another long anticipated feature that has been implemented is an overview map which you can activate by pressing the M key. The overview shows all of your team's positions, as well as a summary of the classes and vehicles currently deployed, upon capturing the new communications center this overview map will also then show the location of all enemy units on the map excluding Stealth Black Hands and Stealth Tanks as these will only show up when unstealthed.

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This new feature allows you to respawn into the game as one of the 5 free character classes upon death and joining a server, just use your mouse wheel to scroll through the available options and wait for the countdown timer to spawn you in.

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Notable new features to the launcher include:
* Map preview videos instead of images
* "Skip Intro Movies" option has been added
* Custom content downloader (allows for server owners to add custom maps)
* "Verify Game Integrity" and "Reset Game" options in the Settings menu
* Level names are now parsed, rather than using a name translation table

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We now have a new tech building! Once captured, the Communications Center reveals the positions of all visible enemies on your compass and the overview map. This structure can be found on Field and may be introduced into other levels in the future.

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Feedback

If you would like to leave any feedback on 5.2 please follow this link: Click Here

Also if any bugs/glitches are found can you please report them to the following thread: Click Here

Comments
Zeke_Dlyoung
Zeke_Dlyoung

Cyan text over white background D:

Otherwise, looking good.

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Ahrimansiah
Ahrimansiah

Awesome update, any new tiberium sun feature in the game?
Also new maps feel kinda small i wish we had more big maps for bigger battles

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Fulger100
Fulger100

they were saying something about cyborgs :P

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Valherran
Valherran

The veteran system and comm center look imbalanced as hell. :-/

People will spend the entire match fighting for that comm center and kill-***** all day long because they can see and intervene any attack that comes to whoever owns it, and the veteran system would make it even worse.

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Jeffman12
Jeffman12

Except you can only see enemies you can already see.

Personally, I think veterency is fine, but should work as a sort of passive boost for a killstreak, and reset after each death.

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APB_ICE
APB_ICE

Where is this mentioned?

"upon capturing the new communications center this overview map will also then show the location of all enemy units on the map excluding Stealth Black Hands and Stealth Tanks as these will only show up when unstealthed"

I agree that this seems very unbalanced, as it implies that capturing the comm's center will cause all non-stealthed enemies to be visible on the map at all times, regardless of their location or whether they're within line-of-sight or not. :/

I do, however, like the veterancy system. :)

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EpsilonEmpire
EpsilonEmpire

that scrin ship....

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Armcoon
Armcoon

Nice update. :D

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loketuff12
loketuff12

;( why is this game dead i love it

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Fulger100
Fulger100

it's not ;)

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x-Fourty7
x-Fourty7

Been loving this a lot, great work lately guys :).

The feedback & bug report links to the forum appear to be broken? May be they aren't visible to unregistered users. I tried registering an account to test for you, however it's been an hour and I still haven't gotten the confirmation email :P.

Won't promise because I'm forgetful, but I'll try to remember and come back to elaborate when I register!

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Rhadez
Rhadez

Adding a Temple of Nod map maybe? :D
You know that huge one from singleplayer

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yuri123
yuri123

That yuge one...

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ApornasPlanet
ApornasPlanet

crash site looks delicious

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manofano
manofano

Nice update!

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NodGuy
NodGuy

I was smiling until I saw the crash site image, then I ******* DIED.

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phobosvoid
phobosvoid

i wish they add the nod cyborgs i miss them,i hope they add more vehicles,weapons too this game is a epic game i play since the first renegade(tiberian sun too),but if you played or will go play the first renegade and then look at renegade-x you will see that the design of some weapons from the first renegade have been much better, I'm not talking about the quality of the graphs I'm talking about the design they made,but anyways i hope they dont screw up renegade-x.

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