Renden is going to be a game about adventure, leveling, exploring, building, and crafting in a fantasy setting. The game has been in part-time development for approximately a year and is the culmination of more than a two year's worth of a design and planning. The game will be a 3D RPG, with Sandbox and Crafting elements.Think Castlevania: SOTN meets Old School RPG / Telnet MUD and Terraria crammed into a 3D world in a 2D side-scroller. (phew!)

  • Normal and Chaos worlds to explore, each with unique resources, monsters, and crafting.
  • Elemental Realms: In addition to the Chaos world, you can open pocket realms to any of the six elemental magic realms, Fire, Water, Earth, Air, Life, and Death. These operate similar to how the instanced dungeons work, you craft a key and a portal can be opened, these can be returned to, finished, and new portals can be made start fresh.
  • Classless system: Abilities are based off your choices from a varied skill tree.
  • Abilty Based Attack System: Fireball and using a Sword? Flaming Sword! Iceblast and a Bow? Ice Arrows!
  • Instanced dungeons and pocket realms means players can spawn new dungeons and realms at any time, meaning infinite replay-ability!
  • Diverse Biomes: Mountains, Forests, Deserts, Plains, Swamps, and many more!
  • Fully destructible world, with multiple world sizes and custom seed generation (share maps with your friends!)
  • Structure building: Player housing, outposts, etc
  • Item crafting: Unique system that makes use of all tiers of materials. Unique upgrade system, items enhancements and more.
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Renden
Platforms
Windows, Mac, Linux
Developer & Publisher
Charging Llama, LLC
Engine
Unity
Contact
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Homepage
Renden.org
Release date
Game watch
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Latest tweets from @rendengame

Kickstarter is officially live! Go check it out, spread the word, and share with everyone you know! Thanks! Kickstarter.com #renden

Feb 26 2015

Everyone ready for the Kickstarter launch? #renden

Feb 26 2015

Kickstarter has been approved, look for us tomorrow 2/26 @ 8:00am pst!

Feb 25 2015

Stay tuned, we'll have more info shortly!

Oct 27 2013

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