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Whether you seek glory, power or peace, you have come to the land of Ashdeen.
The land that decades ago was the center of a great conflict between The imperium and the Orcish hordes.
When men first came to Ashdeen it belonged to Orcs, Goblins, Trolls and the greenskin like.
Humans came in search of fabled artifacts once belonging to an ancient race that lived below the ground.
Orcs were enraged that humans came to their lands claiming the artifacts for their own use. War was declared!
Fierce bloody battles were waged, but none could really claim to be the victor.
An uneasy peace Was signed between the humans and the greenskins, and now all the races of Ashdeen live in a fragile peace governed by orcs and humans.
Now the efforts are once again focused on excavating the ruins of the ancient civilization that had vanished so long ago.
Powerful artifacts, strange ruins and forgotten languages are discovered during the first expeditions.
Elves and a few other races fear that there is something sinister in the depths, and further expeditions should be stopped.
But who knows what will be found amongst the fragments of the past...
Remnants: Fragments Of The Past is an CRPG that I have been working on for over a year.
It's currently going through alpha testing and hopefully soon so that you can test it your self.
next alpha testversion2 at the end of May
Mediafire.com
Update 23.5.2012
-Chests have stats
-Chests can be bashed open (there is a chance of losing items or setting a trap)
-Artifact bugg fixes
-Perks option can be seen
-New rogue mode level
Update 18.5.2012 ( shopping update =D )
-More different types of traveling merchants
-Merchants for Rogue mode
-New outfits and appearances for merchants
-Random potion shop for Undead Arena mode
-Item Prices lowered in Undead Arena mode
Update 16.5.2012
-Barbarian changed to highlander
-New portrait for highlander
-Fixes to rogue mode

Update 12.5.2012
-You now have to eat in Rogue Mode or you might slowly die of hunger
-New dungeon level for Rogue Mode
Update 8.5.2012
-Rogue mode is here!
What this means is that you can experience this game as a roguelike!
Endless amount of randomized dungeons and thingys.
Update 7.5.2012
-Improved few poor animations
-Made more varied zombies
-Fixed some music that playd even if music was off ( yes even death music )
Update 6.5.2012
-Fixed and improved the summon skeleton spell: duration and level now depends on skill and power, expertise affects what type of skeleton you summon
-Improved summon pixie spell the same way
-Made new decor tiles
-New quest added in ossport ( and it can be finished )
-New npc:s added
Update 2.5.2012
-Some shopkeepers wont sell items to you if you have bounty on your head
-Large fire res and air res modifications for being in water
-Sewer water causes nausea
-Oh and boynty can be paid to guards
-Npc characters react differently ( dialog ) when you have boynty on your head
-You can now rest in Inns to recover health, mana and food
Update 26.4.2012
-Undead horde mode now has highscore table
-Fixed few errors with medium armor
Update 23.4.2012
-New improved quest reward system that with the original reward now allows you to choose from a few extra rewards each time
-New hidden pressure plates to counter those nasty traps in giving you random items instead of a damaging trap
Update 16.4.2012
-Spellbook now has individual pages for each of the magic schools
Update 15.4.2012
-Lots of new graphics made
-Open world, huge world map to explore
-Day,night and weather effects, snowing and raining affect accuracy and many other aspects like resistances, water slows you down and it's har to see enemies in the dark as it lowers detection range
-Tutorial: Game has a short tutorial which will be improved later on
-Crafting: craft drinkable and throwable potions like: holy water, poison bomb, healing potion, mana potion,... craft bombs from gunpowder keggs
-Intelligent AI: enemies cast spells, use
potions, use ranged and if you are too close melee weapons, open doors,
patrol areas, set traps, chase you if they see you, run away if they are weak...
-28 Character classes to choose from like: Trolls, Orcs, Humans, Vampires, Ghouls, Goblins, Half-Ogres, Elfs, Dwarfs....
-Character classes actually play differently: Vampires use health as mana and drain life, Ogres have a rage meter, dryads have poison attacks, dwarves can use runes... etc
-26 Spells like: Fire breathing, tangling vines, holy bolt, acid arrow, bless, fear, ring of fire.... and more to come
-Lots of combat skills like, set trap, piercing strike, ghost run, quick stabb, etc...
-Other abilities: first aid, tinkering, spot, etc...
-Randomization: Items and dungeon objects are randomized, you never know whats inside a chest or whats waiting behind a corner.
-About 1000 weapon variations ( including: Bows, Crossbows, Axes, Swords, Daggers, Hammers, trowing weapons, magic wands, runes,... )
-Other gear ( armors, potions, scrolls, shields, helmets, boots, rings, amulets etc... )
-Many Different enemies ( skeletons, slimes, spiders, ghosts, shadows, bandits, beetles, bats, lizardmen, branchlings, revenants, balongs, mummies, orcs... )
-Enemies have variations like: skeleton mage, skeleton warrior, orc archer, orc warrior, vampire bat, cave bat, Kohra, Balong... many variations each...
-Minibosses: Randomly generated enemy minibosses
-Random map encounters: swamp areas, forest, snow covered areas... etc
-Sight: You cant see enemies unless they
are in your sight, you can hear enemies behind the walls or sometimes
behind you then they are indicated with an question mark,
-Hidden areas, Secret doors, buried treasure, hidden traps,
-Food: You need food for resting, be warned thou some food can be rotten or mouldy
-Inventory: sell items in towns, carry extra stuff, potion slots and stack etc..
-Minigames: Dice game to be playd in taverns, gauntlet to compete in and a game modes Zombie arena and Rogue!
-Traits: If you want you can choose a trait in the beginning to further modify your character
-You can save and load your game
-Autosave
-Many towns
-Many different shops ( taverns, blacksmiths, alchemist, chapel, etc... )
-Many places to visit, dungeons, ruins, graveyards, cities, villages, caves,...
-You can level up and train your skills, 8 different magic skills and 8 other skills
-Quests
-Traps: bear traps, fire traps, saw blades, ballistas, fire spinners... etc
-interactive world: Doors can be broken,
torches lit or put out, switches turn on and off with arrows, objects
can be set to fire, set oil to fire and watch enemies burn, chests can be bashed... many
things...
Planned features:
-Dual wielding??????
-Muskets???
-Stop start combat function??
-Gloves Started
-Wall shadows Done
-You can set your own key binds
-Weapon hit range is shown Done
-Make better tutorial
-Finish and add more quests started
-Node areas
-Monthy events
-Hotseat for Rogue and Undead Horde
-Water Done
-Finnish all towns and shops
-Make more lore Started
-More gamemodes: like pure Rogue Done
-Add perk system
-Everyone has a starting quest and location
-Improve conversation engine Started
-More character classes, make every character class even more different
-Even more specified conditions to items and weapons and a lot more Started
-Animations for ranged weapons
-More weapons, items, objects, enemies, spells, skills, artifacts,... Started
-And draw a lot of stuff Well I laways do this =D
1 comment by Wanhus on Apr 14th, 2012
Decided to show you guys some images of the games weapons, items. etc...
This item set is from the time before I started making this game and I was just planning it.
Now the items are much nicer looking and there are a lot more of them.

right click view to enlarge
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
This is pretty huge, looking very nice, 2d games with lots of content are awesome especially if they are a dungeon crawler with a open world to explore also.
Thanks for commenting =)
Im really trying to make a game for the players and I consider everything I get as feedback and try to improve it.
Oh and it seems you are a castlevania fan alucard as avatar. Im making a remake of simons quest too.
seriously? I always wanted to play that game. I'm sure you'll do a good job. How do I find out when it comes out?
Yes =) I will post the game here at some point it's engine is completely ready and I ripped most of the graphics from modern Castlevania games to keep it up to date and I drawed other graphic. Most of the areas are yet unfinished thou.
Oh and I fixed all the buggs from the original Simons quest game and modified the annoyances like dying in water at cities and most of the hints missing or translated wrong.
Many new things were added too but I wont reveal them yet =)
The camera angle remembers me a bit about Grand Theft Auto 1 PC game; you got a pretty huge list of interactivity for you game, which is something I do enjoy a lot(RPG fan here); hope I can achieve at least part of that interactivity at my game project. I'm feeling really tempted to try a demo of your game as soon as it appears to see some of the land of Ashdeen and their inhabitants.
Thanks for you comment. Im trying to release alpha test version2 at the end of this month. In alpha test version 1 there are few music reletad bugs that may crash the game but they are all fixed for the version 2. Perks should also atleast work for few levels in the version2.
I just managed to make Rogue game mode to work. The game mode allows you to play the game as a normal rogue like but offcourse fitted in to my engine.
gotta try this , looks kinda nice
Thanks and I hope you enjoy it even thou it is still alpha and contains a lot of wird buggs and missing content.
I will try to release Alpha test version 2 by the end of this month =)
I'm just waiting for version 2 =P
I hope the sound bug is fixed!
I can't play with it!
I fixed the sound bug for the next version thou I hope its thoroughly fixed atleast my beta tester havent noted anything more since that so I hope it worked =)
I will be adding a alpha version 2, first I will add more content so that it wont feel too short even thou it is alpha. All the problems you guys reported in indie DB are fixed and many areas improved. So I hope the next alpha will be a lot better.
But always remember to comment I need feedback to fix issues and make this game as good as I can for you the players =)