Red March is an innovative indie RTS game. We aim to implement a combination of old-school RTS gameplay on large scale maps, showing realistic battles and using an immersive storyline to capture the feeling of the last world war. Concieved as a cure to the recent trend of oversimplification of strategy games and the dilution of their portrayal of war, Red March intends to combine the fast-paced and frantic gameplay of old-school games, such as Command and Conquer, and combine it with the innovative concepts of more recent games which have become standard, such as infantry cover systems and destructible scenery.
Concept art of basic "cannon fodder" infantry from Reich forces. Yes, third faction revealed and they are nazi! Schützens or just grenadiers, are consist mainly of clones, grown on secret underground bases. Lesser part of Schützens are people, abducted by flying saucers and brainwashed after interrogation. Clones and abducted victims undergo augmentation procedures, that contains implanting chips and nanomachines, also biomodifications, increasing the pain threshold, immunity, regeneration and providing an subliminal connection between the soldiers on the battlefield.
Due to their "cannon fodder" status, their weapons have become obsolete by the standards of the Reich, but are at a fairly comparable level with the infantry armament of the Warsaw Pact and United Nations.
Author: TugoDoomER - Tugodoomer.deviantart.com
Very well done. I like the WH40k-style Panzerschreck.
There is so much yes with this game... even just from the concept art.
Вы ещё разрабатываете?
Ну, пытаемся. Мои попытки подзаработать и накопить на сколь-нибудь нормальную разработку пока разбились. Но есть пара вариантов, работаю над ними.