In this update I demonstrate all the networking features. Now the whole project is network compatible, and a server can be created straight off from the middle of any map, meaning you can create a server at anytime, even if you already passed half of the level, for the client that will late join - everything will be fully synched.
I show features such AIs synced over network, vehicles, object destruction, object physics over network. I also show the prison level with all its props, dynamic shadow lighting and perfect synchronization over network!