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Red Alliance is FPS story-line based game that started its development back in 2012. The game takes place in an Eastern European country where a weak government was taken down by a group of Oppressive Units. The new leaders of the country brought up new rules, pressuring the citizens and limiting their actions, restricting them to do anything against the new government. Everyone who opposes the Oppressive Units or the new brought up government is put in a high security prison. Player was one of the many citizens who tried opposing the new government and was imprisoned. Gameplay begins with player making his escape and making his way to the resistance group "Red Alliance" that is fighting against the new government and liberates the citizens.

Report RSS Red Alliance Update 62 - Co-op Campaign + Networked Destruction Physics

In this update I show all the features of Red Alliance networking, such as networked AIs, smooth objects synching, vehicles, object destruction, etc. I also show the prison level with props inside of it, and I play it a long with 3 other people who work with me.

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In this update I demonstrate all the networking features. Now the whole project is network compatible, and a server can be created straight off from the middle of any map, meaning you can create a server at anytime, even if you already passed half of the level, for the client that will late join - everything will be fully synched.

I show features such AIs synced over network, vehicles, object destruction, object physics over network. I also show the prison level with all its props, dynamic shadow lighting and perfect synchronization over network!

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