Red Alert 2: Apocalypse Rising brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert 2 to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 2000 classic, while integrating content from its expansion Yuri's Revenge with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?
Don't adjust your monitors, because you are reading it right! The Soviets are invading the seas thanks to Romanov! He has been working on the Sea Scorpion and Typhoon Attack Sub!
We were originally going to include naval units in a later patch, but we decided that we could implement a couple of soviet units to decorate certain maps with (although the Sea Scorpions might serve as ai defences on some maps to protect against Harrier attacks from the sea).
Sea Scorpions can decimate Allied Ospreys, Harriers, Hornets and Rocketeers rapidly with their flak cannon. In numbers, they are a match against a destroyer. With their speed and superb vision range, they can also search the open waters in no time. However, they are relatively frail, so shore defenses or destroyers can pick them off easily. Having no defense against underwater threats also makes them vulnerable to Dolphins.
Romanov has paid attention to the details on the ingame model as well as the concept art for the hydrofoil; a unit that would later become the Sea Scorpion. As a patrol boat, the Sea Scorpion is fitted with a flashlight as well as it's powerful flak cannon! Expect this ship to pack a punch!
Just like the original; still looks like a tug boat with a Flak 88 slapped on the back.
Omg, both of these are perfect.
(This and the Submarine)
Thanks!
Can you not make it a Hydrofoil like the Concept Art?
Obviously it won't have missiles like the Concept Art but a Hydrofoil body would help explain the Sea Scorpions in game speed while enhancing it's Aesthetic.
We wanted to make it as accurate to RA2 as possible, so although we did take elements from the Hydrofoil, we kept the ship largely the same.
@i love my boat@ ! Good fishing here !
Nice day for a cruise!
will infantry be able to ride it? AA vehicles/ ships are awfully specialized for an FPS so it might be nice to add a machine gun or 2, or perhaps allow it to be used as a ferry
We could certainly look into it if ship to ship combat proves to be a problem. :)