Red Alert 2: Apocalypse Rising brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert 2 to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 2000 classic, while integrating content from its expansion Yuri's Revenge with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?
The main strength of the Robot Tank is that it cannot be mind controlled because there is no human driver onboard this assault vehicle. Robot Tanks hover, allowing them to cross water. The ability to create Robot Tanks is granted with the construction of a Robot Control Center. These cease to function if they have low/no power.
Are those player controlled, or AI controlled?
Will these be player operated by remote terminal, or something more interesting like NPC support units?
They work via remote terminals currently, but we could do something with the AI on practise maps!
Very nice update.
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I saw you post this and delete it earlier, so I'll say what I was going to say on there:
How exactly would this work in-game? (Though I see working via terminals is a pretty interesting idea.)
I was thinking it could be like a special super weapon, where you place a beacon anywhere and it paradrops two AI robot tanks or something.
You mention mind control in the description. You aren't.... working on mind control for the game, are you? That would be amazing if you got that to work.
Yeah we're going to get Yuri in there somehow.