Realms of Magic is a 2D sandbox roleplaying indie game set in a classic western fantasy universe. Immerse yourself in the game’s compelling single player mode or dive into the diverse multiplayer mode.
Realms of Magic combines the best aspects from a multitude of genres, boasting the lively setting and character development of an RPG; alongside the creative freedom of a sandbox game; twitch based movement and combat from an action platformer; also city building and management from strategy games.
The main idea behind this game is to give the player free rein over the creation of the world and character; the only boundary in this game is your imagination.
The inspiration behind the game comes from a mixture of Skyrim and Dwarf Fortress, presented in a Terraria-like sandbox.
Realms of Magic universe has everything you could expect from a fantasy setting: dwarves, elves and orcs battling one another; undead, demons and dragons ravaging villages and cities; mythical monsters guarding ancient ruins full of gold and magic items.
Life isn’t easy in the Realms. Common people live in harsh, deprived conditions, their lives are often cut short due to the perilous nature of their work. Nobles, rich merchants and kings, live in luxury, exploiting the common people for power and wealth. Thievery, murder and corruption run rife in the realms, slave trade is demanded and legal in most regions.
Our universe is inspired by many other great universes like Tolkien’s Middle-earth, D&D’s Forgotten Realms, Warcraft, Elder Scrolls and Game of Thrones.
The main goal of Realms of Magic is to let you the player do anything you could possibly desire in a fantasy game.
Fight for good and become a hero or play mercilessly as a villain. Become an adventurer, be a man of the people, protect the commoners from bandits. And why not delve into the crypts and ruins to find out what treasures await.
Should you want to be purely evil, play as a necromancer, create enormous armies of the undead ready to strike at your whim. This game offers you the experience you want in a game, an experience you can control and change instantly based on how you want to play.
If you wish, you may even live the life of the everyday hard working commoner.
There is no class system in RoM. Instead there are skill trees such as Archery, Dual Wield, Light Armor, Frost or Demonology. This system fully allows the player to tailor their skills to their particular needs.
Do you want to be a heavy armored battlemage who uses a huge two-handed axe when enemies get too close? Maybe you want to play as a sneaky rogue using psychic magic to control his opponents? Or would you like to create an unarmed and unarmoured monk who utilizes martial arts and mobility to overcome challenges? Realms of Magic provides you with a wide range of tools in terms of gameplay and character customisation.
With about 30 skill trees there are thousands of possible character combinations, but that’s not all. Every tree contains dozens of different perks, adding another layer of customisation to your character.
Building and managing your own city is one of the core features of our game. You can create your own settlement from a variety of resources, or simply take over an existing one and claim it as your own.
Tired of chopping down trees or mining for ores? No problem! Just simply recruit some miners and woodcutters and they will do it for you, whilst you continue on with your adventures; however, they won’t work for free, in exchange for their service you need to provide them with food or pay them. Over time you can build a self-sufficient settlement and employ more advanced NPC’s, such as enchanters and alchemists.
However, players beware. The richer and more prosperous you town is, the more tempting of a target it is for enemies. So, ready yourself, hire some guards, build fortifications and prepare for enemy invasions.
Today’s update will be about playable races in our game!
We strongly believe that a great variety of races to choose from is the cornerstone aspect of fantasy roleplaying games.
We have already shown you five races in our teaser trailer. These were: humans, high elves, wild elves, dark elves and orcs. But that's not all. Realms of Magic will feature 11 playable races!
What’s more, we are happy to say that we have just finished creating all the sprites for those races. In the game you will have the possibility to totally customize your character. There are 50 hairstyles, 50 different eyes and 50 different mouths for every race and gender combination. You will also be able to change the color of all four appearance elements like: skin, eyes, hair and ornaments.
That brings us to about 27 500 000 000 different character look combinations!
We are proud to show you all of them!
The humans came to Ezran about 2000 years ago. They inhabit mainly western side of the continent. Most of them inhabit the Old Kingdom, the Empire and the Kingdom of Nords.
They are mostly well-built, average height beings. Humans differ much from one another. Their skin complexion and hair color ranges from pale and fair to dark and raven black. Their eyes are of various color.
Humans are the most versatile race and they quickly adapt to harsh conditions. One can say humans are jacks of all trade. They excel in diplomacy and landlordship due to their inborn charisma.
Wild elves are divided into two distinct cultures: wood elves, or Ben’adiel in elven tongue, and steppe elves - Han’adiel. Wood elves mainly inhabit dense forests and their main domain is Myrwood in the heart of Ezran. Steppe elves mainly dwell in Plains of Hana in the north-east.
They are more muscular in build than any other elves. They usually are of medium height with predominantly dark hair. Wild elves complexion is slightly darker than human or high elves.
Wild elves are closely bound to nature and let the emotions and instincts rule their lives. They are unmatched marksmen with the bow and their swiftness and agility make them decent warriors.
San’adiel, or the high elves as other races call them, migrated to Ezran from the south east, beyond the Scorch Mountains. They inhabit one of the most influential realms on the continent.
They are tall, fragile and slender in built. Their complexion is pale and their hair is fair. Elven eyes color are mainly in light tones, such as celestial blue or jade-green.
Other races view high elves as overly proud, arrogant and boastful. San’adiel are very intelligent and they show much talent when it comes to magic, even ordinary commoners are able to cast a few basic spells. In life, high elves prefer to use cold logic over emotions. Their perfectionism and high sense of aesthetics make them wonderful craftsmen.
Most of dark elves, Vash’adiel in elven tongue, inhabit wild jungles of Kua in the south-east. However, they also have underground cities spread across the whole continent.
They are of medium height and very dark complexion. Their hair color varies from white to navy blue and black. Their eyes are usually blue or purple, but it is not uncommon to meet a red-eyed dark elf, too.
Having a reputation of cruel sadists, they are not trusted by other races. Most dark elves are egoists and care only about themselves. Due to their skills in magical arcana and agility they make the best spies and assassins.
Orcs are one of the few native races of Ezran. Most orcs inhabiting Ezran are organised into three clans: the Fire Clan, the Frost Clan and the Thunder Clan. They are mainly seen in the north and the east.
They are well-build, strong and usually green skinned. Orcish eyes are mainly red, but other colors occur as well. Their hair is different tones of brown, black and gray.
Orcish culture is based upon shamanism and predestination. That’s why orcs put much attention to their fate and destiny. Although perceived as brutal savages they are honorable fighters. Orcs make great use of the blade and are unmatched warriors when it comes to combat.
Dwarves are native inhabitants of the northern part of Ezran. They are organized into clans living in fortified strongholds located deep inside the mountains.
They are short, well-build, resilient and stout. Dwarves mainly have dark hair and eyes. They frequently keep a straggly beard.
Dwarves are friendly and hospitable, but, when offended, will hold a grudge for a long time. They are honorable and pay great attention to family ties and clan relationships. Dwarves are unmatched craftsmen and fearsome warriors.
Goblins’ civilization, one of the first in Ezran, lies in ruins. Goblins no longer possess a kingdom of their own, instead they are scattered around the continent.
Together with gnomes they are the shortest race on the continent. They are greenskinned creatures with very little hair on their heads.
Goblins are greedy beings, willing to do anything for the exchange of gold. They are also extremely agile, cunning and own a highly developed technology. Some people treat them with contempt due to their small size, while other respect their technological wisdom.
Gnomes are a native race of Ezran. Once they were a free nation occupying the middle region of Ezran. The lack of solid, centralized kingdom and their poor fighting skills resulted in their enslavement by humans and elves.
They are quite short beings, about the same size as goblins but more fragile. Their hair can be of strange color like violet, green, blue, orange or red.
Gnomes are a peaceful race and their manner is very calm and submissive. They are often perceived with disdain by other races because of their physical weakness. However, they make excellent cooks and alchemists.
Kutlacoatl are commonly called the lizardmen. They occupy volcanic islands called the Dragon Isles in the southern-eastern part of Ezran.
They are lizards humanoid in shape and covered in scales varying in color, predominantly red, green and blue. Females’ heads possess tiny bits of feathers which resemble hair, while males’ heads are smooth and horned.
Their exotic appearance and primitive, brutal behavior is widely known across the whole continent. Kutlacoatl have a reputation of cold-blooded killers and are rarely seen apart from their realm, unless they are raiding nearby coastal settlements.
Insectoids is the common name for Ix’thsi race. Their domain is desert land in the far east, where they dwell in vast hive-cities resembling pyramids.
They are humanoid creatures resembling ants in their appearance. Their bodies are strengthened with chitin, which works as an additional protection. Strictly divided into castes of warriors and workers, they are mistakenly taken as males and females by other races.
Most insectoids are driven by overmind and act as a single organism worshipping their god-mother, the hive-queen. They are treated with suspicion and caution. Rarely seen in western part of the continent.
The Cursed are humans touched by a horrible curse. They inhabit eastern part of Keirl. The Cursed are surrounded by their sworn enemies - the undead from the west and humans from the east and the south.
They resemble the dead in appearance but are not dead completely - they still desire food, drink and sleep. Most of other races do not distinguish them from the deathless atrocities as both groups look alike to an insensitive eye.
The Cursed aren’t welcomed in other realms and are always treated with suspicion. They belong neither to the realm of the living nor the realm of the dead, yet they are trying to find their place in the world.
Which race do you like the most?
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