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Report RSS Bullet Physics

One of the most decisive and impacful changes in Rawbots is right around the corner.

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The full replacement of the current physics engine, for the Bullet engine. With the latest changes we have full control of the powerhorse behind the Rawbots simulation. Improved overall performance, bigger number of physics objects and bots, stable and scalable constraints system.


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Expack
Expack

Cool! Given as Bullet Physics supports hardware physics acceleration using OpenCL, will you be taking advantage of that to increase the speed and/or accuracy of the simulation for owners of OpenCL-compatible GPU (graphics card) owners? If so, might this give compatible graphics card owners an advantage over those without compatible graphics cards (namely, bigger, more complex 'bots)?

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rozgo Author
rozgo

Absolutely!

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Expack
Expack

In that case, I'd like to ask another question: do you foresee situations where compatible graphics card owners have a potentially-unfair advantage over those without compatible graphics cards in multiplayer game modes?

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rozgo Author
rozgo

Yes, and thats why fighting tournaments and campaigns will have rules. Game masters will be able to set rules that govern the world.

In opened, free-for-all worlds, the best rig, the best internet speed and the best peripherals, will have advantage; no doubt.

Official tournaments and campaigns will definitely have a ruleset that helps create balanced scenarios.

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vfn4i83
vfn4i83

U made the smartest decision of your life, Bullet is improving every second as Physx has a very awkward collision detection and is performance hungry.

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Expack
Expack

Agreed. It doesn't help that, in spite of the recent upgrades PhysX made for CPU physics, PhysX is meant to be run on either a GPU or a console.

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pysiu
pysiu

great news, thx.

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