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Dwarfs, Humans, and Elves ... Fantasy MMORPG with Pve and Pvp

Post news Report RSS Major update 1: Team and new concept art

A major update of the project. Bigger team and new concept art.

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Concept Art - Entrance

I am very proud to write this news, because there are a lot of changes.

The project is now under development by Gaming Gears Studios. More then five peoples are working on Ralin, not all of them are working full time. There are a few freelancer.

Here is the Team:

Marijke Wilms: Project Lead and Concept Artist
Pierre Buty: Game Designer
Sven Wohl: Writer
Thomas Ripoll Kobayashi: 3D Environement Artist
Balthazar Benadon: Sound Designer
Isamu Reuter: VFX and Developer
Me: Founder and Developer

There is a 3D Character Artist who will join us in august.

What we are working on:

The Story:
Quote:"Those of the surface races who didn't die, fled deeper into the labyrinths in the dark or kneeled before the dwarf king, who had, over time, become merciless to anyone, who opposed him or threatened his people. Those who knelt now live in underground villages and were kept isolated from the main cities of the dwarfs. They were the lucky ones, but they did not know as to the fate of those left at the surface or hiding in the darkness of the deep."

The Game Design Document:
Quote:"The Dwarf selects an AA by left clicking on its icon on the GUI or via a keyboard hotkey. If required, he must then left click on the level to designate a target to the ability, or right-click to deselect the AA if he cannot find a suitable target.AA come at a FOCUS cost and cannot be selected if the Dwarf's FOCUS is too low.The player can assign additional attacks on AA slots. He uses them the same way than another AA, with the effects of the attack (including its contribution to a strike combo)."

Concept Art:

Concept Art - Entrance Concept Art - Dwarf hair

Prefabs:

3D Model: Barrel 3D Model: Rock Floor

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