Questverse will be a comedy, anime sci-fi RPG easy to learn, and inspired by the freedom and immersion of the original pen-and-paper RPG games. It is being developed in blender game engine by a sole person, and its planned supported platforms in priority order are linux, windows and mac. Android may be a future option.
Hello visitor, let us talk about some interesting things about the current game progress,but with one note, I will not talk much about all the progress I made, please follow the game twitter if you want a more in-depth and real-time report.
Sure I did, at the logo video I just replaced the logo for that final logo I developed long ago and increased the movement of the background a bit; as for the title video, I adapted its concept to be suitable for "dark version", I do have more ideas for it, maybe turning it in an Anime opening style video one day.
To make things cooler, I assembled these videos together with some editor progress recordings. The explanation regarding the editor part is below the video.
Remaining things which have been worked upon but are not finished yet:
I do have fixed many bugs and implemented other features which are not as important alone, but as a whole they sure are. I think I almost have coded all which is necessary to update the last non updated scene(character creation) to the new game code.
Other images about the editor:
1 - Two features which were coded, but currently are not working because there are issues with the game third party code(not my fault, but will require me to fix it)
2 - Current layout for object editing
3 - Proposed concept for he 'dark version' loading screen.
I finished the Questverse facebook contest winner art according to his desires, and under his permission I uploaded a low resolution version of it(it is for facebook by the way):
Thanks for your visit space adventurer! Questverse can only happen with your help. If you liked this project you can contribute by doing one or more of the following points:
OBS: For the guest user at the title art votation, sorry for clicking by mistake bury on your comment, I wished to click the "+" button instead, and I would had reverted that if the click wasn't permanent.
Latest tweets from @questverse
The solution I see for now is to temporarly disable 3d scene object detection when a menu which requires text input is called. Reasonable.
9hours 48mins ago
With this knowledge the mouse pointer syncronization with the game pointer art got better.
10hours 26mins ago
The issue was gui focus blocking the detection of guis inside it(text input area), but what if I need both?
10hours 39mins ago
The input area won't work if it is child of other than the first created gui(system), I hope to fix this behavior.
13hours 2mins ago
Only a matter of time for restoring some broken things after 0.07 to 0.08 bgui update, it hadn't solved the last issue though.
Dec 12 2013, 12:06am
The worst bug there is is the one which isn't considered a bug by the application debugger.
Dec 11 2013, 10:30pm
Mind not my silence, I'm still working
Dec 11 2013, 2:42pm
I will update bgui from lunarts 0.07 version to 0.08 and customize; maybe it will work? At original gui 0.07 the txt input works...
Dec 10 2013, 9:58pm
Currently trying to understand a code which isn't even mine to find the source of this last and thirdie party issue.
Dec 10 2013, 9:20pm
Well, I hoped it would be magically fixed due to all the bug fixing, but the last bug prefer it the hard way
Dec 10 2013, 8:58pm