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An adaptation of Dead Space for psp completely new story line. using a heavily modified quake engine if you have nothing good to say don't say it at all
Its below 300 Tri's yay!
:O AMAZING!
(buried)
No way that can work on the psp version.
For once... Its amazing, but still... "More Content!".
Also, i want to see how you will do the laser aim and the alt-fire mode, wich inverts the aim in 90 deggres...
Nice!
great job!
Texture res? Pics after converting to Quake palette?
Anyway, a lot better than the previous one, in terms of poly count.
300 tris?
you can make it way less tri's but good job so far.
you could atleast write, who made it...
google made it xD