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People say the paranormal are just a fiction of the mind, but it's hard to tell fiction from reality when you experience it full-hand. If you think that's crazy, wait until you hear my story...

The lives of others, roaming the earth. Forgotten, betrayed, abandoned. In search of tranquility, peace from the evil souls of sinners, skeptics and Satanists alike...

Am I crazy? Or are you?...

The energy of forgotten souls washes away our feelings...some we never knew we had, only to become part of them...or them become one of us...




Never believing a lick of the paranormal phenomena, Craig Hatcher never expected to be deeply possessed by the darkest spirits of the ages. After his exorcism, he vowed to find these evil souls that walked the earth and find out their true meaning of their dark ways and become one of them or have them become one of us. Is he crazy? or are you? Experience full-hand never ending heart-racing jump scares, pitch black darkness, dynamic hauntings, and more. Along the way, find out the back story to these evil spirits and uncover the dark, evil secrets to him and these hauntings, and find out the true meaning behind the spirits that wonder earth in search of another resting place for eternity and tranquility...





Features:




  • Weather System: A Weather System adds atmosphere and makes the game more realistic. Prominent scares and hauntings will be determined by the weather. If it's raining or storming, haunts and scares will be more abundant than when it is clear or dry. Note that all maps will be set at night. Weather will also affect equipment and your flashlight, meaning equipment wand your flashlight will have their life, or yours, short.

  • DLC Content: Bi-weekly DLC drops for Q.U.A.D that add new maps, stories, features, mechanics, hauntings, and even more. All DLC content will not cost anything and will be entirely free to the player. Players can expect 2 to 3 new locations in DLC drops. People who pre-order Q.U.A.D will get DLC content up to a week early.

  • Flickering Lights: Most lights now flicker when your flashlight is turned off, but turn off when the flashlight is enabled, adding an eerie feeling. Your flashlight will also flicker when it's battery is low.

  • XBOX 360 Controller Support : Q.U.A.D will launch a full XBOX 360 Controller support, along with the native mouse and keyboard.

  • Scare System: A totally new scare system allows you to experience different hauntings each time. Adding new triggers, loud sounds, multiple, heart-stopping scares, and more. This makes the game more suspenseful and memorable, to make sure that no one will miss anything. Trust me, you won't.

  • Flashlight (camera light): Creates a bright, short-ranged light to help you see in the pitch, dark blackness. Your flashlight runs on batteries and goes out every 5 to 10 minutes. Beware that when your flashlight is out, hauntings will happen more often than when it is on. Lights that would be on when the flashlight is normally turned off will not be on. It will flicker when it's battery power is low. To save it from going out or to power it back on, collect batteries at your HQ, which will be located at the front of the map.

  • Inventory System: Before you play each map, you will get to add equipment to your inventory. You can use this equipment in-game to gain evidence of the paranormal. Equipment includes camera spikes, parabolic microphones, EMF detectors, Electromagnetic Apparition Field Scanner, energy pumps, etc. You will get a chance to use all of these things to uncover the dark and evil back story of every map. Beware that using equipment will cause scares to become more prominent than not using equipment. To get the full effect, use some equipment and turn off your flashlight. But you might want to keep an extra pair of pants nearby, or change your computer chair to a toilet.

  • Amnesia Note System: Notes containing info on the back story of the location will be found in every map just as Amnesia: The Dark Descent does. Every note will lead up to the main story of the game, which will connect to Craig Hatcher's background. A few easter egg notes can be found in special places in every location. Notes can only be read once so read them thoroughly, you never know you might just finish reading a note and turn around only to meet a demon head staring down into your miserable soul.





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2 comments by PaulBrasfield on Apr 30th, 2013


ALPHA 3 is coming this Friday! Other than that, I've been working on adding tons of content to the map "Trépas Eaux", the first official map, including several new and enhanced hauntings and authentic-era props. The hauntings include sounds and whatnot relative to the time frame of Trépas Eaux, which is World War I. An authentic song has alaso been added also, it's relative to the location of the map aswell. I've also worked more on level design the past few days. Some props have been added such as artillery cannons, left-behind guns, propoganda posters, and more. You'll have to see for yourself in ALPHA 3.

I've started to brainstorm for the main storyline of each location. What I plan on doing is having multiple countries you can choose from, having one map in that county you have to finish, then having other maps that branch off from the main map. For example: For the country of France, Trépas Eaux will be the main map. After getting 100% on there, you will unlock four other maps located in France under the main map. I plan on having 7 countries to choose from, giving you a total of 35 maps to investigate. Each map will add a piece to the mainstoryline, including the notes. To complete the main maps, you have to achieve 100% on the map. On other maps, you will need to achieve between 60-75% to be able to move on. This is a system I intended to continue to build and add on to.

Level Design

A Linux version of Q.U.A.D will be released on launch! There will also be Linux version of the ALPHAs released along with the Windows and Mac versions. Your feedback and comments will get these version update as much as the Windows version does. We plan to release ALPHA 2 for all three OS.


Changelog:

  • Added footstep, ambiance, and other sounds for a realistic environment.
  • Fixed noclipping bug.
  • Added Flashlight Battery System and UI.
  • Fixed mesh renderers for apparitions(They are only visible when triggered).
  • Added random noises(A noise such as knocking, footsteps, banging, etc. will play randomly).
  • Added headbobber for realistic walking.
  • Added settings menu.
  • Removed jumping(To avoid players leaving the map).
  • Changed a few controls.
  • Added black X(Keeping quiet about it...)
  • Added strange voices.
  • Added weather sounds(Thunder, wind, etc.)
  • Fixed walking speed.
  • Linux version announced
  • Removed headbobber
  • Started working on official maps
  • Added trench scares
  • Added authentic-era props
  • Authentic song added
  • Enhanced hauntings and sounds
  • Reworked the trenches
  • Added diary entries
  • Started working on bait items
  • Design for EMF Radar is underway
  • ALPHA 3 announced for Friday(Saturday for Mac and Linux)!

I plan to release the game sometime in late 2013 to early 2014. If it gets finished before then, I might release it earlier. When the game gets finished depends very much on your feedback from playing the ALPHAs, so please download, play, and comment your feedback on them! Thanks! 

Level Design



DOWNLOAD ALPHA 2 NOW!

Windows:
Q.U.A.D ALPHA 2

Mac:
Q.U.A.D ALPHA 2 (Mac)


Linux:
Q.U.A.D ALPHA 2 (Linux)


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Q.U.A.D

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Q.U.A.D ALPHA 2 (Linux)

Q.U.A.D ALPHA 2 (Linux)

Dec 8, 2012 Demo 3 comments

The 2nd alpha build for Q.U.A.D. ALPHA 2 will have a few issues. I am releasing this for testing purposes only and I will add more to future ALPHA builds...

Q.U.A.D ALPHA 2 (Mac)

Q.U.A.D ALPHA 2 (Mac)

Dec 8, 2012 Demo 4 comments

The 2nd alpha build for Q.U.A.D. ALPHA 2 will have a few issues. I am releasing this for testing purposes only and I will add more to future ALPHA builds...

Q.U.A.D ALPHA 2

Q.U.A.D ALPHA 2

Dec 7, 2012 Demo 3 comments

The 2nd alpha build for Q.U.A.D. ALPHA 2 will have a few issues. I am releasing this for testing purposes only and I will add more to future ALPHA builds...

Q.U.A.D ALPHA 1 (Mac)

Q.U.A.D ALPHA 1 (Mac)

Nov 30, 2012 Demo 0 comments

The 1st alpha build for Q.U.A.D. ALPHA 1 will have a few issues. I am releasing this for testing purposes only and I will add more to future ALPHA builds...

Q.U.A.D ALPHA 1

Q.U.A.D ALPHA 1

Nov 29, 2012 Demo 12 comments

The 1st alpha build for Q.U.A.D. ALPHA 1 will have a few issues. I am releasing this for testing purposes only and I will add more to future ALPHA builds...

Post comment Comments  (0 - 10 of 32)
PaulBrasfield
PaulBrasfield May 4 2013, 7:27am says:

ALPHA 3 will be available later this afternoon. I'm having some issues with the build.

+1 vote     reply to comment
HudsonzGaming
HudsonzGaming Jan 7 2013, 8:19pm says:

Hey there, guys! If you'd like a playthrough of this game to see what it's like, check out my video! Youtube.com

0 votes     reply to comment
MattCohen
MattCohen Dec 25 2012, 9:55pm says: Online

Paranormal's dev here--Just wanted to say that I love what you've done with the concepts I used in my game. You've taken a super unique spin on it and I'm loving what I've seen so far. If you need any advice, message me. Can't wait to see more! Best wishes, Matt Cohen

+2 votes     reply to comment
PaulBrasfield
PaulBrasfield Dec 25 2012, 11:37pm replied:

Thanks for your feedback, Matt!

+1 vote     reply to comment
PaulBrasfield
PaulBrasfield Dec 11 2012, 11:24pm replied:

Try changing the controls on the launch menu. If the problems persists, try using your arrow keys.

+1 vote     reply to comment
d10sfan
d10sfan Dec 12 2012, 11:44am replied:

There wasn't a launch menu. The arrows keys did work. Also, I had to change the QUAD_Data folder to Data for the game to work. Kept getting an error saying it couldnt find the data directory.

+1 vote     reply to comment
PaulBrasfield
PaulBrasfield Dec 12 2012, 4:46pm replied:

Are you sure you didn't extract everything in the folders?

+1 vote     reply to comment
d10sfan
d10sfan Dec 12 2012, 11:05pm replied:

pretty sure I extracted everything the way it was in the zip file. Only launched once the Data directory was renamed.

+1 vote     reply to comment
Demondays1
Demondays1 Dec 15 2012, 8:17pm replied:

All you have to do is extract the launcher to your desktop and make sure you data folder is also in the desktop so it ends up looking like this:
Speedcap.net

+1 vote     reply to comment
PaulBrasfield
PaulBrasfield Dec 13 2012, 8:15pm replied:

I'll make sure to rename the Q.U.A.D Data Directory for ALPHA 3 so you won't get the error.

+2 votes     reply to comment
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Q.U.A.D
Platforms
Windows, Mac, Linux
Developer & Publisher
Redkix Games™
Engine
Unity
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