Something strange is stirring in the Kuiper belt ... A lone pilot cut-off from home is trapped in a strangely familiar, toroidal pocket of two-dimensional space. Navigating an ever-growing shower of rocky planetoids the situation is growing desperate as numerous strange and aggressive space-dwelling entities attack. Only fast reactions and a large slice of luck will ensure your survival in a fast-paced, retro arcade shooter.

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QB1-0 version 1.3 has been released to the iOS App Store, providing support for iPhone 6.


A small update this time, but I fixed a few things that have annoyed me since the original launch:

  • iPhone 6/6+ native resolution support
  • Fix to off-screen spawning of enemies preventing delays before they arrive
  • Cleared link to instructions on title screen
  • Minor tweak to firing spread
  • Upgraded Game Centre integration to remove deprecated calls
  • App Store preview video

QB1-0 plays really well on an iPhone 6 so I'm pretty pleased with it.I'm looking forwards to the reboot project where I'm aiming to expand the game in some new directions.

QB1-0 iPhone 6 update, plus reboot project

QB1-0 iPhone 6 update, plus reboot project

News

Support for iPhone 6 and 6+ resolutions added to QB1-0. A reboot project has also been started.

QB1-0 v1.2 has been released to the App Store!

QB1-0 v1.2 has been released to the App Store!

News

QB1-0 v1.2 was recently released to the App Store! This update adds iPad support as well as numerous graphical improvements.

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QB1-0
Platforms
iOS, iPad
Creator
joeyspacerocks
Engine
Custom
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Style
Genre
Arcade
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Latest tweets from @joeyspacerocks

RT @xiotex: Promethium is out! $4.99/£3.99 with a 25% launch discount Store.steampowered.com 10% of the first month go to… T.co

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Water .. check. Caterpillar gun .. check. Electrified skeleton .. check. #gamedev #screenshotsaturday #spookypooky T.co

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Time to migrate the audio from SFML to SDL. So, straight SDL or SDL_Mixer? Not sure I can handle another dependency but ...

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Going back to old test rooms is a bit scary sometimes; don't remember brainbots as being quite so vicious #gamedevT.co

14hours ago

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