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Giant battles. Menacing robots. Heroic soldiers. Super weapons. Customizable UI. Squad controls. Huge maps. State-of-the-art graphics. Download at www.wolfegames.com.
0 comments by xenoargh on Jul 1st, 2009
First off, we have new content coming.
Two (yes, two) new races will be added to the game for 1.3.
The Space Chickens will be feature-complete, and a new race, tentatively named the "Wolfoids" (kudos if you get the reference) will be in 1.3. We're not promising that they'll be perfectly balanced yet, but progress is being made!
Oh, and also we might finally have combat on the sea, with giant Resistance and Overmind warships dueling it out with giant guns and huge explosions. Just thought I'd mention that ;-)
And a new Demo build is about ready, featuring some new content and small fixes. We'll have links to it when it's done.






Still wondering, Why can't I see my cursor?
Open up the folder of the game, run SpringSettings.exe, and turn "Hardware Cursor" OFF- it's a little checkbox. Please report back, if that does not resolve the problem.
wow... that mech looks battletech-ish
Most do.
On a side note, this something good for a Linux Platform.
Isn't listing a publisher a bit erroneous as this game is indie?
Not if there is a moddb group behind it's development. ;)
Not very indie if they have the resources to also be their own publisher.
Most indies publish themselves as they have no contacts or resources to have a professional publisher do it for them. XD
That's a weakness of the Spring engine - Spring uses a clone of TA's old scripting language for animation. That means that animation is hand-scripted, as in you have to literally write-out each rotation of each part as a loop. No nice IK-based 3D modelling software to help you animate.
However, there is a guy working on getting MD5 support into Spring. At that point, guys like Argh will be able to improve their animations.