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What is PULSAR: Lost Colony?

PULSAR is a cooperative starship simulator that takes you and your crew (1-5 players) to the farthest corners of the universe on a mission to find the mysterious Lost Colony. It features a procedural galaxy generator so every journey will be unique and contain new challenges for you and your crew.

Will it include a multiplayer mode?

The game has been designed from the ground up to provide an amazing cooperative multiplayer experience (up to five players), although it is entirely possible to play offline with bots as your crew.

What platforms will PULSAR be released on?

The game will be released on Windows, Mac OS X, and Linux.

When will it be released?

We are on track for release in Summer 2014 with a closed Alpha beginning in early 2014.

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Research Station W.D. Abandoned Relay Station Scanner in the Science Lab
Blog RSS Feed Post news Report abuse Latest News: Alpha Phase 2 and the Pilot Update (Devlog 28+29)

2 comments by LeafyGames on May 8th, 2014

Hey everyone!

We have some big news regarding Pulsar: Lost Colony!We are now in Phase 2 of the Alpha. This is when we focus on preparing the game for Beta. It will mostly consist of 5 major updates, each focused on one of the 5 playable classes in the game. We are excited to be at this stage of development and to share the progress we’ve made so far.

To kick off Phase 2, the first major update features the Pilot! The Pilot’s job is an interesting one, and from recent testing we’ve learned a lot about how players fly the ship and interact with enemies. We noticed a few things regarding flight mechanics that we believed could be improved. This update revolves around how the Pilot maneuvers the ship, as well as further developing the Pilot’s role in ship-to-ship combat. This is no doubt the biggest update to the game so far, and we’ve made a ton of changes and additions.

Here is a devlog (28) discussing Phase 2 of the Alpha:

Here is our latest devlog (29) discussing The Pilot Update:

You’ll probably want to watch Devlog 29 above for a better idea of the changes we made this patch. There are numerous changes that affect core gameplay mechanics and some new stuff to learn about! Patch notes:

  • Ship, pawn and turret networking stack completely rewritten. Now uses pure UDP for more consistent networking and is far more packet-efficient. We've had good results in our internal tests and are hoping that this leads to a better online experience for everyone.
  • Custom Keybinds loaded via a file
  • Joystick support is also integrated and can be completely customized.
  • Multiple enemies are now supported in scenarios, and you can fight multiple enemies at once!
  • Drone AI has been overhauled and replaced with a behavior tree system.
  • Piloting Camera Improvements. Added new camera modes: Fixed and Orbit
  • Piloting Controls Improvements. Added a manual rotation mode
  • The Main Turret has been added with a new ability!
    E-Bomb: a sphere of energy that consumes energy projectiles and detonates on command for a huge AOE blast
  • Ship weapons systems removed! Replaced with an overhauled turret system!
  • Ship name can now be seen on the hull
  • Under Hull Plating has been added as a new ship component type. It blocks all system damage from hits under the ship. We will be doing more with this component type later.
  • Ship explosions added!
  • More scenarios including new combinations of drones added!
  • Turrets are now powered and will charge faster if given more energy
  • Turret art and animations have been upgraded
  • Ship name is now saved when you create a game. It will default to this name next time.
  • Some changes to the Intrepid
  • Shield effect now added to ships (early)
  • Large Asteroids can be found
  • Added the start of a teleporter room to the Intrepid
  • Hull Repair Fixed
  • Sound effect tweaks
  • Various lighting tweaks

Now introducing the FOX HUNT! For the eagle eyes out there, we’ve hidden four foxes inside the Intrepid. Can you find them all?

That’s all from us at the moment! Thank you for your time!

The Leafy Games Team

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Post comment Comments  (0 - 10 of 18)
Guest Jul 31 2014, 8:27pm says:

This comment is currently awaiting admin approval, join now to view.

Cnaff Oct 19 2013, 9:51pm says:

Great work, this is looking awesome! Keep it up!

+1 vote     reply to comment
SeptimusPryme Oct 18 2013, 4:29pm says:

Have you given any thought to locking the camera onto computer stations/terminals and releasing the mouse cursor to allow for (possibly) easier control of them? And/or keyboard shortcuts for the different on-screen controls.

+1 vote     reply to comment
meteoricgames Oct 3 2013, 11:19am says:

Congrats on being Greenlit guys, we added our game at about the same time and we're still only half way there!

Good luck with the kickstarter!

+1 vote     reply to comment
Shajirr Sep 29 2013, 8:22am says:

Going to support this on Kickstarter when you set up a project there.
Looks awesome so far! Also the engine choice, hopefully it will run smoothly and won't try to fry my PC like some games made on Cry engine.

+1 vote     reply to comment
BrandonZ201 Sep 11 2013, 3:58am says:

I am going to instantly track this game. This game interesting gameplay and i love it!. I want to become Captain Picard. btw, you should add a button to be able to zoom in the scanner. Best of luck, mate!

+2 votes     reply to comment
Alternative_Gaming Sep 8 2013, 9:25am says:

I hope this game will be realistic. Screens and the idea looks very nice.

+1 vote     reply to comment
SilentSiren Aug 23 2013, 1:27pm says:

Will there be any type of character creation, or atleast a character selection system. Im a girl so XD

+3 votes     reply to comment
LeafyGames Creator
LeafyGames Aug 23 2013, 3:21pm replied:

Hey SilentSiren,

We do plan to support basic character customization (i.e Helmets, and Hair Color). We are also planning on having female characters! :)

+3 votes   reply to comment
SilentSiren Aug 23 2013, 3:23pm replied:

Ok, awesome. Definitely tracking.

+3 votes     reply to comment
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PULSAR: Lost Colony
Windows, Mac, Linux, VR
Developer & Publisher
Leafy Games, LLC
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Release Date
Released Aug 2014
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Futuristic Sim
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Latest tweets from @leafygames

For those of you who've been experiencing that planet disconnect issue, Pre Beta 2.3 is out now and should help with this!

Jul 17 2015, 4:46pm

Congrats on the release Cold Rice! :) T.co

Jul 17 2015, 4:26pm

@AbshireJW Yeah! Usually the best way to contact us directly is via this email: @leafygames.com">team@leafygames.com

Jul 17 2015, 1:32pm

Pre Beta 2.2 is out now! Thanks to those who have been sending in reports, they are invaluable to us! :) T.co

Jul 16 2015, 2:36pm

New Hotfix fresh out of the oven! Read all about it here: T.co

Jul 15 2015, 4:10pm

@OfficialMegaFan There are some early crew bots you can add. We are also heavily considering smaller crews and ships in the future too!

Jul 15 2015, 11:51am

@AbshireJW Wow! Thank you! We still have a long way to go but we are thrilled you are enjoying it so far! :)

Jul 15 2015, 11:50am

@sqrlTV Yep! @leafygames.com">Team@leafygames.com

Jul 15 2015, 11:49am

Pre Beta 2 is out! Devlog 56 talks about character customization, new piloting systems and Cornelia Station! T.co

Jul 11 2015, 4:22pm

New hotfix for Pre Beta 1! T.co

Jun 13 2015, 6:30pm

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