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What is PULSAR: Lost Colony?

PULSAR is a cooperative starship simulator that takes you and your crew (1-5 players) to the farthest corners of the universe on a mission to find the mysterious Lost Colony. It features a procedural galaxy generator so every journey will be unique and contain new challenges for you and your crew.

Will it include a multiplayer mode?

The game has been designed from the ground up to provide an amazing cooperative multiplayer experience (up to five players), although it is entirely possible to play offline with bots as your crew.

What platforms will PULSAR be released on?

The game will be released on Windows, Mac OS X, and Linux.

When will it be released?

We are on track for release in Summer 2014 with a closed Alpha beginning in early 2014.

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Research Station W.D. Abandoned Relay Station Scanner in the Science Lab
Blog RSS Feed Report abuse Latest News: Alpha Phase 2 and the Pilot Update (Devlog 28+29)

2 comments by LeafyGames on May 8th, 2014

Hey everyone!

We have some big news regarding Pulsar: Lost Colony!We are now in Phase 2 of the Alpha. This is when we focus on preparing the game for Beta. It will mostly consist of 5 major updates, each focused on one of the 5 playable classes in the game. We are excited to be at this stage of development and to share the progress we’ve made so far.

To kick off Phase 2, the first major update features the Pilot! The Pilot’s job is an interesting one, and from recent testing we’ve learned a lot about how players fly the ship and interact with enemies. We noticed a few things regarding flight mechanics that we believed could be improved. This update revolves around how the Pilot maneuvers the ship, as well as further developing the Pilot’s role in ship-to-ship combat. This is no doubt the biggest update to the game so far, and we’ve made a ton of changes and additions.

Here is a devlog (28) discussing Phase 2 of the Alpha:

Here is our latest devlog (29) discussing The Pilot Update:

You’ll probably want to watch Devlog 29 above for a better idea of the changes we made this patch. There are numerous changes that affect core gameplay mechanics and some new stuff to learn about! Patch notes: 

  • Ship, pawn and turret networking stack completely rewritten. Now uses pure UDP for more consistent networking and is far more packet-efficient. We've had good results in our internal tests and are hoping that this leads to a better online experience for everyone. 
  • Custom Keybinds loaded via a file 
  • Joystick support is also integrated and can be completely customized. 
  • Multiple enemies are now supported in scenarios, and you can fight multiple enemies at once! 
  • Drone AI has been overhauled and replaced with a behavior tree system. 
  • Piloting Camera Improvements. Added new camera modes: Fixed and Orbit 
  • Piloting Controls Improvements. Added a manual rotation mode 
  • The Main Turret has been added with a new ability! 
    E-Bomb: a sphere of energy that consumes energy projectiles and detonates on command for a huge AOE blast 
  • Ship weapons systems removed! Replaced with an overhauled turret system! 
  • Ship name can now be seen on the hull 
  • Under Hull Plating has been added as a new ship component type. It blocks all system damage from hits under the ship. We will be doing more with this component type later. 
  • Ship explosions added! 
  • More scenarios including new combinations of drones added! 
  • Turrets are now powered and will charge faster if given more energy 
  • Turret art and animations have been upgraded 
  • Ship name is now saved when you create a game. It will default to this name next time. 
  • Some changes to the Intrepid 
  • Shield effect now added to ships (early) 
  • Large Asteroids can be found 
  • Added the start of a teleporter room to the Intrepid
  • Hull Repair Fixed 
  • Sound effect tweaks 
  • Various lighting tweaks 

 Now introducing the FOX HUNT! For the eagle eyes out there, we’ve hidden four foxes inside the Intrepid. Can you find them all?

That’s all from us at the moment! Thank you for your time!

Best,
The Leafy Games Team

Post comment Comments  (0 - 10 of 17)
Cnaff
Cnaff Oct 19 2013, 9:51pm says:

Great work, this is looking awesome! Keep it up!

+1 vote     reply to comment
SeptimusPryme
SeptimusPryme Oct 18 2013, 4:29pm says:

Have you given any thought to locking the camera onto computer stations/terminals and releasing the mouse cursor to allow for (possibly) easier control of them? And/or keyboard shortcuts for the different on-screen controls.

+1 vote     reply to comment
meteoricgames
meteoricgames Oct 3 2013, 11:19am says:

Congrats on being Greenlit guys, we added our game at about the same time and we're still only half way there!

Good luck with the kickstarter!

+1 vote     reply to comment
Shajirr
Shajirr Sep 29 2013, 8:22am says:

Going to support this on Kickstarter when you set up a project there.
Looks awesome so far! Also the engine choice, hopefully it will run smoothly and won't try to fry my PC like some games made on Cry engine.

+1 vote     reply to comment
BrandonZ201
BrandonZ201 Sep 11 2013, 3:58am says:

I am going to instantly track this game. This game interesting gameplay and i love it!. I want to become Captain Picard. btw, you should add a button to be able to zoom in the scanner. Best of luck, mate!

+2 votes     reply to comment
Alternative_Gaming
Alternative_Gaming Sep 8 2013, 9:25am says:

I hope this game will be realistic. Screens and the idea looks very nice.

+1 vote     reply to comment
SilentSiren
SilentSiren Aug 23 2013, 1:27pm says:

Will there be any type of character creation, or atleast a character selection system. Im a girl so XD

+3 votes     reply to comment
LeafyGames
LeafyGames Aug 23 2013, 3:21pm replied:

Hey SilentSiren,

We do plan to support basic character customization (i.e Helmets, and Hair Color). We are also planning on having female characters! :)

+3 votes     reply to comment
SilentSiren
SilentSiren Aug 23 2013, 3:23pm replied:

Ok, awesome. Definitely tracking.

+3 votes     reply to comment
siveon
siveon Aug 22 2013, 12:53am says:

Thank you! Somebody with the thought and decency to make a co-op Starship simulator.

My hats to you sir.

+5 votes     reply to comment
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PULSAR: Lost Colony
Platforms
Windows, Mac, Linux
Developer & Publisher
Leafy Games, LLC
Engine
Unity
Contact
Send Message
Official Page
Pulsarthegame.com
Release Date
Released Aug 1, 2014
Game Watch
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Style
Genre
Futuristic Sim
Theme
Sci-Fi
Players
Single & Co-op
Project
Indie
Boxshot
Boxshot
Twitter

Latest tweets from @leafygames

Just released a hotfix for PULSAR that should fix some issues! Release notes here: T.co

Jul 3 2014, 4:26pm

Devlog #32 is available now on YouTube! Check it out! T.co

Jul 2 2014, 8:33pm

PULSAR v0.33 is out! Release notes here: T.co

Jul 2 2014, 8:31pm

PULSAR v0.31 and Devlog #30 have been released! T.co

May 16 2014, 5:51pm

v0.30 patch notes incoming: T.co

May 8 2014, 4:38pm

Video Devlog #29 is in the wild! We talk about the new update to PULSAR! It's a big one! T.co

May 8 2014, 4:37pm

A cozy cabin on a civilan ship in PULSAR! #ScreenshotSaturday T.co

May 3 2014, 12:58am

Shot fo the re-designed W.D. Cruiser for PULSAR: Lost Colony! #ScreenshotSaturday T.co

May 3 2014, 12:56am

@cokecola13711 It will be on Steam! We are 'on Steam' already but just not on the store! Look for that around Beta!

Apr 18 2014, 11:21am

@Theromantics1 We post them in the secret area of the forums or you can download them directly from Humble!

Apr 18 2014, 11:20am

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PULSAR: Lost Colony
PULSAR: Lost Colony
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