PULSAR is a cooperative starship simulator that takes you and your crew (1-5 players) to the farthest corners of the universe on a mission to find the mysterious Lost Colony. It features a procedural galaxy generator so every journey will be unique and contain new challenges for you and your crew.
The game has been designed from the ground up to provide an amazing cooperative multiplayer experience (up to five players), although it is entirely possible to play offline with bots as your crew.
The game will be released on Windows, Mac OS X, and Linux.
We are on track for release in Summer 2014 with a closed Alpha beginning in early 2014.
We have some big news regarding Pulsar: Lost Colony!We are now in Phase 2 of the Alpha. This is when we focus on preparing the game for Beta. It will mostly consist of 5 major updates, each focused on one of the 5 playable classes in the game. We are excited to be at this stage of development and to share the progress we’ve made so far.
To kick off Phase 2, the first major update features the Pilot! The Pilot’s job is an interesting one, and from recent testing we’ve learned a lot about how players fly the ship and interact with enemies. We noticed a few things regarding flight mechanics that we believed could be improved. This update revolves around how the Pilot maneuvers the ship, as well as further developing the Pilot’s role in ship-to-ship combat. This is no doubt the biggest update to the game so far, and we’ve made a ton of changes and additions.
Here is a devlog (28) discussing Phase 2 of the Alpha:
Here is our latest devlog (29) discussing The Pilot Update:
You’ll probably want to watch Devlog 29 above for a better idea of the changes we made this patch. There are numerous changes that affect core gameplay mechanics and some new stuff to learn about! Patch notes:
Now introducing the FOX HUNT! For the eagle eyes out there, we’ve hidden four foxes inside the Intrepid. Can you find them all?
That’s all from us at the moment! Thank you for your time!
The Leafy Games Team
Latest tweets from @leafygames
May 17 2015, 11:08am
@nawkcire Good idea! In the meantime you should be able to find the actual save files on your computer and delete them if too cumbersome!
May 15 2015, 10:53pm
May 15 2015, 10:50pm
@PhattGreg We are still figuring out the minimum requirements. Feel free to email us and we can discuss what we know so far!
Apr 30 2015, 11:59am
Voting begins for the Community Designed Hub! How to vote here: T.co
Apr 1 2015, 9:30pm
New hot-fix out! Read about it here: T.co
Mar 31 2015, 10:51pm
@bearstiality It doesn't sound weird! That's what we are planning on, hopefully we can find a way for our camera system to play along! :)
Mar 25 2015, 10:27pm
The Colonial Union Hub is live! Check it out! T.co
Mar 25 2015, 7:43pm
Devlog 48 is here! Long range warp stations are in and more! T.co
Mar 12 2015, 2:11pm