PULSAR is a cooperative starship simulator that takes you and your crew (1-5 players) to the farthest corners of the universe on a mission to find the mysterious Lost Colony. It features a procedural galaxy generator so every journey will be unique and contain new challenges for you and your crew.
The game has been designed from the ground up to provide an amazing cooperative multiplayer experience (up to five players), although it is entirely possible to play offline with bots as your crew.
The game will be released on Windows, Mac OS X, and Linux.
We are on track for release in Summer 2014 with a closed Alpha beginning in early 2014.
We have some big news regarding Pulsar: Lost Colony!We are now in Phase 2 of the Alpha. This is when we focus on preparing the game for Beta. It will mostly consist of 5 major updates, each focused on one of the 5 playable classes in the game. We are excited to be at this stage of development and to share the progress we’ve made so far.
To kick off Phase 2, the first major update features the Pilot! The Pilot’s job is an interesting one, and from recent testing we’ve learned a lot about how players fly the ship and interact with enemies. We noticed a few things regarding flight mechanics that we believed could be improved. This update revolves around how the Pilot maneuvers the ship, as well as further developing the Pilot’s role in ship-to-ship combat. This is no doubt the biggest update to the game so far, and we’ve made a ton of changes and additions.
Here is a devlog (28) discussing Phase 2 of the Alpha:
Here is our latest devlog (29) discussing The Pilot Update:
You’ll probably want to watch Devlog 29 above for a better idea of the changes we made this patch. There are numerous changes that affect core gameplay mechanics and some new stuff to learn about! Patch notes:
Now introducing the FOX HUNT! For the eagle eyes out there, we’ve hidden four foxes inside the Intrepid. Can you find them all?
That’s all from us at the moment! Thank you for your time!
The Leafy Games Team
Latest tweets from @leafygames
@bearstiality It doesn't sound weird! That's what we are planning on, hopefully we can find a way for our camera system to play along! :)
Mar 25 2015, 10:27pm
The Colonial Union Hub is live! Check it out! T.co
Mar 25 2015, 7:43pm
Devlog 48 is here! Long range warp stations are in and more! T.co
Mar 12 2015, 2:11pm
Mar 4 2015, 11:37pm
In Devlog 47 you can see us creating a Long Range Warp Station! T.co
Mar 4 2015, 7:31pm
Finally got around to making the trading menu shiny, also added warp travel! Check it out in devlog 46! T.co
Feb 25 2015, 8:33pm
@Bobtinin Sweet! Let us know if we can assist somehow! :)
Feb 22 2015, 12:37pm
Feb 20 2015, 1:33pm
Peek behind the curtains once again and learn about one of our custom tools! Devlog 45: T.co
Feb 18 2015, 4:19pm
Devlog 44 is out! Missiles, cargo, and a new planet-type are just some of the changes we've made in 0.48! T.co
Feb 12 2015, 7:23pm