Welcome to the Fairson Hotel. Please, enter and stay with us. Our hotel is highly recommended by every guest of ours.
Q: How do I reach the Fairson Hotel?
A: It is very simple: just download the game. Do not worry, it is donationware.
Q: So I can make a donation for the Fairson Hotel, right?
A: Of course. This game comes from the effort of the developers, and your donations will be their food. Also, by donating, you will help us providing you updates.
Q: Psycologico will be updated? How much often? Why? Will I have to pay for new contents?
A: Updates will come as soon as possible, and will depend on your feedback on the actual version of the game. Any update will be downloadable here with no charge, even if donations are very appreciated, as already said.
We have been so busy and silent, in these last months, but now we are ready to move on, starting from showing you our progresses in Psycologico.
The game upgraded to version 0.1 and, even if not playable yet beyond its tutorial session, it is close to the end of a huge and long part of the development, and this is just great, for us! We have been very busy with some technical issues and bug fixing about the core mechanic of the game, and some bugs still persist, but we hope to fix them in these days.
Has the game a release date? At the moment, not really, but we are planning to launch it in spring 2017, so keep updated and enjoy the gampeplay trailer right here.
About games: our previously announced small 2D project, Shimai, is currently under concept review, after an interesting and precious playtesting session. Meanwhile, we have started working on another 2D project, this time on Game Maker Studio, which will be a small memory-like escape room. Soon we will be able to give more details so, again, keep updated!
If you have been following us on Twitter, Facebook and Instagram (and on Skirmish, which we really recommend if you are indie devs), you probably read some posts of ours about a mysterious 3D project, hashtag and codename: #ProjectCambridge.
We cannot tell much more than what has been already shown: it is a platform hack 'n' slash, and we hope those of you who are twenty or more will appreciate it.
Another thing we must say is that, after this post, we will not talk about the Project on our official website any more, because it contains advertising (we need to eat and pay bills, you know!) and there would be some issues if we posted material about Project Cambridge there. We know you will understand what we mean. Anyway, we will keep posting about it on our social channels.
That's all, for now. Please, take a look to the gameplay trailer for Psycologico below and, if you wish, like it and subscribe to our YouTube channel.
We have just launched a dev diary on YouTube in order to show the progresses with our game Psycologico.
News about the project situation and the last events: a walkthrough from the 0.0 Closed Alpha Prototype, the debut album by our music composers and a...
A fast summary of the actual situation of Psycologico.
A quick presentation of our project, irs characteristics and some inspiration sources.
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Update 1.2 of Psycologico I.S.T. Bug Fixes: - "Easter Egg Bug" solved. New features: - New dialogue section. Find it out!
Update 1.1 of Psycologico Interactive Story Trailer.
Download version 1.0 Psycologico Interactive Story Trailer.
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