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Psichodelya is a vertical shoot-em-up (aka SHMUP) game set in futuristic environmet where two races of mechanized alien species are waging air warfare over Earth-like pieces of land. Player controls one of 3 playable ships, dodging heaps of bullets and killing wave after wave of enemies for points in single or 2 player local coop, over 5 levels culminating with epic bosses. Psichodelya is special because in this game player ship has a colored shied that protects from a numeber of bullets from the same color as the shield, and at the same time enemy ships are also color coded, making them more vulnerable to one type of damage.

Post news Report RSS Dialogical - dialogue management system for Unity is now live

Dialogical is the latest and greatest dialogue management system for your Unity game. Dialogical was created to be best-in-class, lightweight, intuitive, extensible, applicable to any kind of project - dialogue management solution for your game. Modern looking, polished and fast, this extension was just what you need if your game features complex branching dialogue between characters. From a visual novel to a complex RPG, we got you covered. Inside is the link and 3 tips to get published.

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Dialogical was created to be best-in-class, lightweight, intuitive, extensible, applicable to any kind of project - dialogue management solution for your game. Modern looking, polished and fast, this extension was just what you need if your game features complex branching dialogue between characters. From a visual novel to a complex RPG, we got you covered.

Dialogical has finally been approved in the asset store.

Ennoble-studios.com

U3d.as

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If you are thinking about publishing your own Unity extension, I can give you some tips. It can take a while for every one of your changes to get reviewed by Unity team, so make sure you're doing it right:

1) Make sure all your package's files are under the Assets folder, all inside one folder named as your extension. Don't be like me including a special folder for test scenes - at all goes together. If your package has file paths somewhere, make sure to allow users to change them quickly, but start form this path.

2) Make sure to swallow all exceptions. What I think about this practice is not for public consumption, but if the user does Anything wrong, with any piece of the extension, no exceptions must be thrown. This seems to be a major cause for dismissing the packages. If anything is not attached, or the user does not follow the practice of how to use the extension, you have to handle it gracefully.

3) Make sure to retest all the features and test scenes in the earliest version of Unity your extension is supporting. I was having trouble with New GUI - simply some things worked differently in the older version. You have to find a compromise between all the versions. The version of Unity you submit from will be the one that is noted on the asset store, so make sure you have the old one handy at all times if you need to make a change.

Bonus tip:

4) Be patient, and test well! It can take 2 to 3 weeks to get reviewed these days.

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