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Proven Lands is a procedurally generated 3d sci-fi survival game.

Post news Report RSS Proven Lands is funded! We did it!

After months of negotiations and struggle, we finally made it. Looking back to where we started one year ago, it became quite a journey of its own. Thanks to all who have stood by us as we took some wobbly steps. Your support really has helped us reach this point.

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Hey guys

We are funded. WE ARE FUNDED! Woot woot!

After months of negotiations and struggle, we finally made it. Looking back to where we started one year ago, it became quite a journey of its own. Thanks to all who have stood by us as we took some wobbly steps. Your support really has helped us reach this point.

We’ve met some publishers and refused bigger and some bloody bold offers along the way. You got to watch out for the creepers out there, that’s for sure. But it wasn’t all bad - we got some surprisingly positive feedback from bigger guys as well and made some friends. So, yeah, we learned one or two things before we finally made it.

Furthermore we started exploring the idea of a 2D sci-fi survival game. 2D was interesting for a moment, but we quickly returned to Proven Lands. After seeing so many survival games released this year (and so many of them failing) there came a point where we started to rethink the stuff we’re doing. And it was great.

So we took the time to think over and to polish the game design. Back to the roots: procedurality, science-fiction and survival mechanics with a few RPG elements. But it wasn’t all about cutting things. We extended two mechanics for instance. For the moment we'd like to keep it to us - hoping that it’s rather unique. We hope it's okay if we don't throw them at you in an unpolished state. Let's just say, Proven Lands isn’t about axes and crashed spaceships anymore. ;)

We also found time to code a new voxel engine. Somehow. We'll see how it goes, due to our team size and because Proven Lands isn’t Minecraft nor Blockscape or EverQuest Next, obviously. But it feels kinda special already.In the end, we are still a tiny team of 3 guys plus a few freelancers, here and there. No extras. But we have a small office, yay. More in our blog and forum soon.

In addition there will be regular video updates from a certain point on with actual in-game stuff because it’s cool. Yep, we will be at a number of conferences next year (hello press!) too. Furthermore we will release in 2015 (TBA). And so on.

Oh, one last thing: If we didn't answer a question lately, write us again, please. We were just too busy handling so many things at the same time. We're here.

Also check out our

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Gn0meSlice - - 568 comments

Congratulations you guys! Really happy to see you finally able to get cracking on this project. :)

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TerranAmbassador
TerranAmbassador - - 85 comments

Congrats!

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woodafdude
woodafdude - - 12 comments

I know you might be a bit away from a pc release and a lot farther from a mobile release (if there's still one in the works), but cheers to you guys and hope you achieve much success with this! A little info on the game was posted: Forums.toucharcade.com. Hoping you guys will make it to iOS, since I'm stuck with only an iPad :/ keep it up!

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