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A Killer7 inspired action game where the character only moves on-rails. Combat is done through over-the-shoulder camera, and puzzles are solved in a point & click fashion.

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This week, I have two updates to make about Prototype: Murakami. First, I admit to making a mistake: attempting to adding controller support to a point & click game. It’s why there’s been a 2 week gap between updates. The current game has partial controller support that works while moving the character. The controllers do now work during the point & click puzzle portions, however, so that will require the mouse. Next, I’ve been improving the UI on the game, largely to make the puzzle portions a lot more efficient. Currently there’s a bug with the hint dialog, but that should be resolved shortly. The aiming mechanic is now a lot more dramatic as well.

ScreenshotSaturday Week4-1

ScreenshotSaturday Week4-2

A few more polish will be added in a few days before level design takes place, but this generally completes all the features in the game. We’re ready to move on to putting these parts together into a whole game.

Prototype: Murakami Progress #18

Prototype: Murakami Progress #18

News

Lots of progress has been made in making the single most important thing about this game: blood

Progress #17

Progress #17

News

We’ve now got a set of actions and animations to show the player is hurt, as well as adding particle effects for the enemy dying

Prototype: Murakami Progress #14: Delayed to End of January

Prototype: Murakami Progress #14: Delayed to End of January

News

While major progress is being made on the game, I have to delay it’s release to the end of January.

Prototype: Murakami Progress #13 (November 2014 #OneGameAMonth)

Prototype: Murakami Progress #13 (November 2014 #OneGameAMonth)

News

Today, I finally ironed out a lot of bugs I had left-over on the point & click puzzle portions of the game.

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