Protonwar is a multiplayer focused, Fast paced AFPS with an emphasis on quick and flowing movement.
Full Room Scale VR with HTC Vive and Oculus Touch. Also included Non-VR and Seated VR.
Locomotion Options for Room Scale VR include a Teleports only mode, and an Advanced mode with multiple locomotion options
Jumping with controller gesture's (physics based)
also, combine a trackpad jump + controller jump to do tricks!!!!
Tricks like - Dodging, Doublejump, Speed jumping (time to strafe jump in vr lads!)
To initiate hold down the climb button, move your controllers down quickly and then release the button, you should quickly get the hang of it, it is all about timing the release correctly. You can use this to push yourself in any direction, for extra fun, jump using the trackpad, then dodge left or right!
Finally, if there is a wall you see that looks bad ass, you can climb right up that bad boy! Why? Because you can! and it's fun!
You cannot shoot while you are climbing though, so watch your back!
Also use those mad methods with:
Includes game modes:
Capture the Flag
and more on the way shortly!
Included gameplay Mutators such as:
Big Head Mode
All Weapons Mode
Play with a friend, using your friends list for a Steam P2P game. Or play on our dedicated servers. Or host your own using the provided dedicated server executable.
Designed for PC players with extensive customization through UI, Config files and Console commands.
"Horde" mode playable on ALL maps!
Im so excited to announce that Melee combat is finally here!
Each character gets 1 selectable Melee weapon, which can be chosen from the character menu.
Each weapon with unique characteristics.
Use your Melee weapon to block projectiles, or to damage your enemy, or simply just humiliate your enemy by attacking their ragdoll after you take them out ;-)
The system was designed with both non-vr and vr modes in mind,
and damage is dependant on the velocity of the hit, and the shape / size of the weapon you have chosen.
In vr you get 1-1 sword movement as you would in real life, with proper IK so you see exactly where your enemys sword is.
In non vr there is 6 differnt attack types, Up left, Mid left, Down left, Up right, Mid right, Down right.
Because its really really fun, there is also a mutator for Melee only mode!
NEW GAME MODE! - HUNT THE FLAG
There is a new game mode called "Hunt the Flag" (rabbit)...
It is a Free for All game mode, at the start of the match a flag is spawned at a random location on the map.
Players get 1 point for a kill, as normal, but get 2 points for a kill when holding the flag.
While holding the flag players get given a point every 3 seconds.
Person with the most points at the end of the round wins.
This will now be the default mode on the offical servers.
There is also a new flag, which gets holstered onto the character when carrying. 8-)
On the rift it is a bit differnt, The bottom button on your primary hand switches to previous weapon, the bottom button on your sec hand switches to next weapon.
And the top button is still used for climb / special jump. This due to the grip being fine for climbing, but very clumsy for the jump.
Massive optimization passes on Overgrown, and Swamp Lands, along with some layout / item placement adjustments on Swamp Lands as well.
Lots of small issues have also been resolved, too many to list.
Hey team! I am very excited to say that the advanced locomotion systems for VR, have been completely rewritten with some pretty spectacular results, and...
0.17 MSAA + NEW LEVEL + IMPROVED TRACKPAD and much much more! This is quite a large patch with a move to the new version of Unreal Engine, with new anti...
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.