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Prospekt is running on Eclipse Origins modification called Eclipse Reborn (that modification is made by me). It is using DirectX8 for rendering and graphics and FMOD for music and sounds. Our game is programmed in Visual Basic 6. Server is online 24/7 and it should´t have very high ping, so download an play! Maybe we will wipe accounts later, becouse of big planned updates, but remeber this is pre-alpha, so do not expect much. We do not have any storyline yet too, so all content in-game is only for testing purposes. Game is using RPG Maker VX modified tiles by Celliana and Valkyria RMXP/VX mixed tilesets. If you wanna see in-game help enter this: /help to chat.
Knowledge. Knowledge is the one true desire of all races. Knowledge is both a blessing and a curse.
Fire is a prime example of this. While it can help cook food and boil water, it can also devour entire civilizations.
Magic is no exception. Magic flows through the very fiber of the universe. It can be found in the smallest hare running through a common field, but also in the unmoving stone next to road. Some beings are able to focus the magic within themselves without realizing it. There are, however, those who can use magic for the good of others.
Or for the destruction of all...
Somewhere in the vastness of the creatures that recognized the presence of magic lie the human race. But magic chooses its masters. Those who were chosen by the ancient will of magic called themselves Prospektors - The Pioneers of magic. Prospektors made a vow that they would only use magic for the good of others. They also reluctantly agreed to teach the rest of race the proper way of focusing their inner magic.
But everything comes to an end...
The strongest of the Prospektors, Oagi, craved the ability to make others do his bidding. Through his many stuggles and experiments he discovered he could take the very foundations of magic out of another soul, and take it into his. And a body without magic is like a flower without water, over time it wilts and dies. Oagi either did not care or did not know it at first. First, while he still managed to keep his mind in one peice, his greed for power from lower beings grew terribly idle. He decided that the people of the land were the only strong enough source of magic to even consider devouring.
When the other Prospektors became aware of this, they tried to stop him. Hell was unleashed. In this terrible war Oagi almost exterminated Prospektors. Only the five most humble magically intuned survived: Syraine - The Prospektor Druid, that could control nature with magic. Uattus - The Prospektor Pyromancer, who could control the element of fire. Airalys - The healer. Iodine - The master of the air. And Ilaus - The holy mage. These last five Prospektors banded together for one last stand against Oagi. After a long and terrible battle, they managed weaken Oagi enough so they could bind him into granite rock.
Our world has changed. After the war three major cities were built: Atlantis - A city where people realized the dangers of magic and so renounced it. In Atlantis arose the world of science. The Second City was Utya - A city where the people worshiped the five Prospektors for what they had saved them from. It is here where the study of white magic is found. The Third City - Elautus, where it's dark streets are home to the worship of Oagi. Black magic of the ugliest kind is studied intently here. The Fifth Prospektor - Ilaus was killed in his divine sleep 7 years after the imprisonment of Oagi.
It is assumed that a worshipper of Oagi killed him. Since then, 200 have years passed and the binding
detaining Oagi is beginning to fade. Even with his restraints, Oagi has managed to bring many dark creatures into the world. The 4 remaining Prospektors do not have the strenght to restrain Oagi once again. However, a prophecy says that one day will be born a hero who manages to overcome all the pitfalls made by Oagi and with other Prospektors finally destroy him.
In this update we added some things what players requested. I also edited some Wiki articles on Prospekt site, to provide informations about new systems.
Major ones are:
Some images of these new systems:
Here is detailed changelog of newest patch and of other ones what i do not posted here too:
Legend: + = added; - = removed; * = bugfix; # = misc
+ Guilds with guild menu (openable with G key)
+ Pets with pet menu (openable with T key)
+ Drawing of spell descriptions
+ Msgbox when player tries to run multiple instances of game
+ Swear filter
+ Target window
* Drawing of item and spell tooltips
* Loading... screen bug
* Drawing current tile when mapping
* Don't cast spell if spell is already casting
* Drawing multiple shop items
* Correction in Time Attack in Resource
* Some combat related bugs
# New credits (in RTF format)
# Only Donators can change guild logo
# Changed position of FPS and Ping and added new command (/fps) for showing/hiding that info
v0.0.19--> v0.0.20+ Credits.txt* Diagonal movement tile, NPC and player collisions* Bug with animation #255* Items in shop, what have more than 1 price item* Drawing of auras and attack anims when walking diagonally* Drawing item sell price when shopping* ResetShopAction* NPC diagonal movement is now fluid# Re-enabled player messaging# Improved engine speed# Removed server processing of empty maps
v0.0.18--> v0.0.19+ Loading... screen when joining game* Major bug with 8-way movement
v0.0.17--> v0.0.18+ New sexy animations for Critical, Dodge and Parry+ New nature tiles + 8-way movement+ Key shortucts (I-Inventory, J-Spells, C-Character, P-Party)* Major bug in packet-flooding check* Drawing currently selected tile when mapping* Running/Walking* Spellicon error in spell editor* Fixed players with names = name_length not being able to login
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